private Game() { Statistic = new Statistic(); Map = new CityMap(); People = CreatePopulation().ToHashSet(); _lastUpdate = DateTime.Now; }
public Game Restart() { Map = new CityMap(); People = CreatePopulation(); _lastUpdate = DateTime.Now; return(this); }
public Person(int id, int homeId, CityMap map) { Id = id; HomeId = homeId; var homeCoords = map.Houses[homeId].Coordinates.LeftTopCorner; var x = homeCoords.X + random.Next(HouseCoordinates.Width); var y = homeCoords.Y + random.Next(HouseCoordinates.Height); Position = new Vec(x, y); }
public Person(int id, int homeId, CityMap map) { Id = id; HomeId = homeId; HomeCoords = map.Buildings[homeId].Coordinates.LeftTopCorner; var x = HomeCoords.X + random.Next(BuildingCoordinates.Width); var y = HomeCoords.Y + random.Next(BuildingCoordinates.Height); Position = new Vec(x, y); IsSick = random.NextDouble() < 0.05; stepsInHome = 0; }
public Person(int id, int homeId, CityMap map, bool isInfected) { Id = id; HomeId = homeId; IsInfected = isInfected; var homeCoords = map.Houses[homeId].Coordinates.LeftTopCorner; home = new Rectangle(homeCoords.X, homeCoords.Y, HouseCoordinates.Width, HouseCoordinates.Height); var x = homeCoords.X + random.Next(HouseCoordinates.Width); var y = homeCoords.Y + random.Next(HouseCoordinates.Height); Position = new Vec(x, y); }
public Person(int id, int homeId, CityMap map, InternalPersonState internalState = InternalPersonState.Healthy, bool isNew = false) { Id = id; age = isNew ? 0 : random.Next(MaxStartAge); HomeId = homeId; InternalState = internalState; cityMap = map; homeCoords = map.Houses[homeId].Coordinates.LeftTopCorner; Position = GetNewPersonAtHomePosition(); nextPosition = GetNewPersonAtHomePosition(); }
public Person(int id, int homeId, CityMap map, PersonHealthStatus healthStatus, int age) { Id = id; HomeId = homeId; HealthStatus = healthStatus; var homeCoords = map.Houses[homeId].Coordinates.LeftTopCorner; houseCoordinates = map.Houses[homeId].Coordinates; var x = homeCoords.X + random.Next(HouseCoordinates.Width); var y = homeCoords.Y + random.Next(HouseCoordinates.Height); Position = new Vec(x, y); Age = age; }
public Person(int id, int homeId, CityMap map, bool isSick) { Id = id; HomeId = homeId; if (isSick) { PersonHealth = PersonHealth.Sick; } homeCoords = map.Houses[homeId].Coordinates.LeftTopCorner; var x = homeCoords.X + random.Next(HouseCoordinates.Width); var y = homeCoords.Y + random.Next(HouseCoordinates.Height); Position = new Vec(x, y); }
public Person(int id, int homeId, CityMap map, bool isSick) { Id = id; HomeId = homeId; this.map = map; IsSick = isSick; if (isSick) { StepsToRecovery = 35; } var homeCoords = map.Houses[homeId].Coordinates.LeftTopCorner; var x = homeCoords.X + random.Next(HouseCoordinates.Width); var y = homeCoords.Y + random.Next(HouseCoordinates.Height); Position = new Vec(x, y); }
public Person(int id, int homeId, CityMap map, bool isSick) { Id = id; HomeId = homeId; IsSick = isSick; IsBored = false; timeAtHome = 0; this.map = map; if (isSick) { ChangeHealth(PersonHealth.Sick); } var homeCoords = map.Houses[homeId].Coordinates.LeftTopCorner; var x = homeCoords.X + random.Next(HouseCoordinates.Width); var y = homeCoords.Y + random.Next(HouseCoordinates.Height); Position = new Vec(x, y); }
private Game() { Map = new CityMap(); People = CreatePopulation(); _lastUpdate = DateTime.Now; }
public void Restart() { Map = new CityMap(); People = CreatePopulation(); _lastUpdate = DateTime.Now; }
public Doctor(int id, int homeId, CityMap map, PersonHealthStatus healthStatus) : base(id, homeId, map, healthStatus) { this.PersonType = PersonType; }
public Doctor(int id, int homeId, CityMap map, PersonHealthStatus healthStatus, int age) : base(id, homeId, map, healthStatus, age) { }
public Person(int id, int homeId, CityMap map, PersonHealthStatus healthStatus) : this(id, homeId, map, healthStatus, random.Next(minAge, maxAge)) { }