Example #1
0
        }                                                                                                 // return value gives a weight for how much light arriving at the film (most return one)

        public virtual float GenerateRayDifferential(CameraSample sample, out RayDifferential rd)
        {
            // rd = new RayDifferential();
            float wt = GenerateRay(sample, out rd);
            //x direction
            CameraSample sshift = sample;

            ++(sshift.imageX);
            Ray   rx  = new Ray();
            float wtx = GenerateRay(sshift, out rx);

            rd.rxOrigin    = rx.o;
            rd.rxDirection = rx.d;

            // y direction
            --(sshift.imageX);
            ++(sshift.imageY);
            Ray   ry  = new Ray();;
            float wty = GenerateRay(sshift, out ry);

            rd.ryOrigin    = ry.o;
            rd.ryDirection = ry.d;


            if (wtx == 0.0f || wty == 0.0f)
            {
                return(0.0f);
            }
            rd.hasDifferentials = true;
            return(wt);
        }
Example #2
0
 public virtual float GenerateRay(CameraSample sample, out Ray ray)
 {
     ray = new Ray(); return(0);
 }                                                                                                 // return value gives a weight for how much light arriving at the film (most return one)
Example #3
0
 public virtual float GenerateRay(CameraSample sample, out RayDifferential rd)
 {
     throw new NotImplementedException();
 }