Example #1
0
        private void CreateDefaultFile()
        {
            settingsPath = @"WoWCloner_SETTINGS.xml";

            if (!File.Exists(settingsPath) || File.ReadAllText(settingsPath).Length < 50)
            {
                XDocument doc = new XDocument(new XElement("QS_PathSetting"));
                doc.Root.Add(new XElement("StartTab", "Mini"));
                doc.Root.Add(new XElement("Mini_pathSource", @"Z:\VM\wow1"));
                doc.Root.Add(new XElement("Mini_pathDest", @"C:\wow"));
                doc.Root.Add(new XElement("Mini_pathHB", @"Z:\VM\zzzx"));
                doc.Root.Add(new XElement("Mini_pathVM", @"Z:\VM"));
                doc.Root.Add(new XElement("Full_pathSource", @"D:\VM\wow1"));
                doc.Root.Add(new XElement("Full_pathDest", @"D:\GAMES\wow"));
                doc.Root.Add(new XElement("Full_pathHB", @"D:\VM\zzzx"));
                doc.Root.Add(new XElement("Full_pathVM", @"D:\VM"));

                doc.Save(settingsPath);
                Logg.Log($"Стандартный {settingsPath} файл создан.");
            }
            else
            {
                Logg.Log("Файл настроек существует.");
            }
        }
Example #2
0
        public void LoadQSfromFile(string fullPath)
        {
            var doc = XDocument.Load(fullPath);

            if (doc.Root == null)
            {
                Logg.Log("Не удалось загрузить настройки из файла, файл пуст.");
                return;
            }

            if (doc.Root.Element("emailFull") != null)
            {
                this.emailFull = doc.Root.Element("emailFull").Value;
            }
            if (doc.Root.Element("WoWX") != null)
            {
                this.WoWX = doc.Root.Element("WoWX").Value;
            }
            if (doc.Root.Element("Password") != null)
            {
                this.Password = doc.Root.Element("Password").Value;
            }
            if (doc.Root.Element("Nick") != null)
            {
                this.Nick = doc.Root.Element("Nick").Value;
            }
            if (doc.Root.Element("Realm") != null)
            {
                this.Realm = doc.Root.Element("Realm").Value;
            }
            if (doc.Root.Element("proxyIP").Value != null)
            {
                this.proxyIP = doc.Root.Element("proxyIP").Value;
            }
        }
Example #3
0
        //private string PathHB = "";

        static public void MakeSettings_Single(Character character, string pathHB)
        {
            pathHB = pathHB + "\\";
            Create_CharacterSettings(character, pathHB);
            Create_SingularSettings(character, pathHB);
            Create_DungeonBuddySettings(character, pathHB, character.IsLeader);
            Logg.Log("Character Settings добавлен.");
        }
Example #4
0
        public void Load(string fullPath)
        {
            settingsPath = fullPath;

            if (!File.Exists(settingsPath))
            {
                CreateDefaultFile();
            }

            Thread.Sleep(50);

            doc = XDocument.Load(settingsPath);

            if (doc.Root == null)
            {
                Logg.Log("Не удалось загрузить настройки из файла, файл пуст.");
                return;
            }

            if (doc.Root.Element("StartTab") != null)
            {
                this.StartTab = doc.Root.Element("StartTab").Value;
            }
            if (doc.Root.Element("Mini_pathSource") != null)
            {
                this.Mini_pathSource = doc.Root.Element("Mini_pathSource").Value;
            }
            if (doc.Root.Element("Mini_pathDest") != null)
            {
                this.Mini_pathDest = doc.Root.Element("Mini_pathDest").Value;
            }
            if (doc.Root.Element("Mini_pathHB") != null)
            {
                this.Mini_pathHB = doc.Root.Element("Mini_pathHB").Value;
            }
            if (doc.Root.Element("Mini_pathVM") != null)
            {
                this.Mini_pathVM = doc.Root.Element("Mini_pathVM").Value;
            }
            if (doc.Root.Element("Full_pathSource") != null)
            {
                this.Full_pathSource = doc.Root.Element("Full_pathSource").Value;
            }
            if (doc.Root.Element("Full_pathDest") != null)
            {
                this.Full_pathDest = doc.Root.Element("Full_pathDest").Value;
            }
            if (doc.Root.Element("Full_pathHB") != null)
            {
                this.Full_pathHB = doc.Root.Element("Full_pathHB").Value;
            }
            if (doc.Root.Element("Full_pathVM") != null)
            {
                this.Full_pathVM = doc.Root.Element("Full_pathVM").Value;
            }
        }
Example #5
0
        public void Save(string startTab, string Mini_pathSource, string Mini_pathDest, string Mini_pathHB, string Mini_pathVM, string Full_pathSource, string Full_pathDest, string Full_pathHB, string Full_pathVM)
        {
            XDocument doc = new XDocument(new XElement("QS_PathSetting"));

            doc.Root.Add(new XElement("StartTab", startTab));
            doc.Root.Add(new XElement("Mini_pathSource", Mini_pathSource));
            doc.Root.Add(new XElement("Mini_pathDest", Mini_pathDest));
            doc.Root.Add(new XElement("Mini_pathHB", Mini_pathHB));
            doc.Root.Add(new XElement("Mini_pathVM", Mini_pathVM));
            doc.Root.Add(new XElement("Full_pathSource", Full_pathSource));
            doc.Root.Add(new XElement("Full_pathDest", Full_pathDest));
            doc.Root.Add(new XElement("Full_pathHB", Full_pathHB));
            doc.Root.Add(new XElement("Full_pathVM", Full_pathVM));

            doc.Save(settingsPath);
            Logg.Log($"{settingsPath} файл создан.");
        }
Example #6
0
        static void Create_SingularSettings(Character character, string PathHB)
        {
            if (File.Exists(PathHB + $@"Settings\{character.Realm}\{character.Nick}\SingularSettings.xml"))
            {
                Logg.Log("SingularSettings.xml уже существует.");
                return;
            }

            XDocument doc  = new XDocument();
            XElement  root = new XElement("SingularSettings");

            doc.Add(root);

            //добавляем необходимые значения
            root.Add(new XElement("MoveToTargetTimeout", "15"));
            root.Add(new XElement("MinHealth", "40"));
            root.Add(new XElement("MinMana", "30"));
            root.Add(new XElement("PotionHealth", "30"));
            root.Add(new XElement("PotionMana", "20"));
            root.Add(new XElement("KiteAllow", "False"));
            root.Add(new XElement("KiteHealth", "60"));
            root.Add(new XElement("KiteMobCount", "4"));

            /*
             *остальные элементы добавляем по аналогии
             */

            //сохраняем наш документ
            if (!Directory.Exists(PathHB + $@"Settings"))
            {
                Directory.CreateDirectory(PathHB + $@"Settings");
            }
            if (!Directory.Exists(PathHB + $@"Settings\{character.Realm}"))
            {
                Directory.CreateDirectory(PathHB + $@"Settings\{character.Realm}");
            }
            if (!Directory.Exists(PathHB + $@"Settings\{character.Realm}\{character.Nick}"))
            {
                Directory.CreateDirectory(PathHB + $@"Settings\{character.Realm}\{character.Nick}");
            }
            doc.Save(PathHB + $@"Settings\{character.Realm}\{character.Nick}\SingularSettings.xml");
        }
Example #7
0
        static public void MakeSettings_Multiple(List <Character> membersList, string pathHB)
        {
            pathHB = pathHB + "\\";
            foreach (var member in membersList)
            {
                Create_CharacterSettings(member, pathHB);
                Create_SingularSettings(member, pathHB);

                string leaderName = null;
                string member2    = null;
                string member3    = null;
                string member4    = null;
                string member5    = null;
                if (member.IsLeader)
                {
                    List <Character> membs = new List <Character>();
                    foreach (var memb in membersList)
                    {
                        if (member.Nick != memb.Nick)
                        {
                            membs.Add(memb);
                        }
                    }

                    leaderName = null;
                    if (membs.Count > 0)
                    {
                        if (member.Realm != membs.First().Realm)
                        {
                            member2 = $"{membs.First().Nick}-{membs.First().Realm.Replace(" ", "")}";
                        }
                        else
                        {
                            member2 = membs.First().Nick;
                        }
                        membs.RemoveAt(0);
                    }
                    if (membs.Count > 0)
                    {
                        if (member.Realm != membs.First().Realm)
                        {
                            member3 = $"{membs.First().Nick}-{membs.First().Realm.Replace(" ", "")}";
                        }
                        else
                        {
                            member3 = membs.First().Nick;
                        }
                        membs.RemoveAt(0);
                    }
                    if (membs.Count > 0)
                    {
                        if (member.Realm != membs.First().Realm)
                        {
                            member4 = $"{membs.First().Nick}-{membs.First().Realm.Replace(" ", "")}";
                        }
                        else
                        {
                            member4 = membs.First().Nick;
                        }
                        membs.RemoveAt(0);
                    }
                    if (membs.Count > 0)
                    {
                        if (member.Realm != membs.First().Realm)
                        {
                            member5 = $"{membs.First().Nick}-{membs.First().Realm.Replace(" ", "")}";
                        }
                        else
                        {
                            member5 = membs.First().Nick;
                        }
                        membs.RemoveAt(0);
                    }
                }
                else if (membersList.Any(a => a.IsLeader))
                {
                    Character leaderCharacter = membersList.First(a => a.IsLeader);
                    if (member.Realm != leaderCharacter.Realm)
                    {
                        leaderName = $"{leaderCharacter.Nick}-{leaderCharacter.Realm.Replace(" ", "")}";
                    }
                    else
                    {
                        leaderName = leaderCharacter.Nick;
                    }
                }
                Create_DungeonBuddySettings(member, pathHB, member.IsLeader, leaderName, member2, member3, member4, member5);
            }

            Logg.Log("Character Settings добавлены.");
        }
Example #8
0
        static void Create_CharacterSettings(Character character, string PathHB)
        {
            if (File.Exists(PathHB + $@"Settings\{character.Realm}\{character.Nick}\CharacterSettings.xml"))
            {
                Logg.Log("CharacterSettings.xml уже существует.");
                return;
            }

            XDocument doc  = new XDocument();
            XElement  root = new XElement("CharacterSettings");

            doc.Add(root);

            //добавляем необходимые значения
            root.Add(new XElement("SelectTalents", "True"));
            root.Add(new XElement("ClassProfileName", "")); //character.ClassSpec
            root.Add(new XElement("RollOnItems", "True"));
            root.Add(new XElement("RollDisenchantWhenGreed", "False"));
            root.Add(new XElement("TicksPerSecond", "12"));
            root.Add(new XElement("FoodAmount", "0"));
            root.Add(new XElement("DrinkAmount", "0"));
            root.Add(new XElement("SellGrey", "True"));
            root.Add(new XElement("SellWhite", "True"));
            root.Add(new XElement("SellGreen", "True"));
            root.Add(new XElement("SellBlue", "True"));
            root.Add(new XElement("SellPurple", "False"));
            root.Add(new XElement("Use", "Questing"));
            root.Add(new XElement("UseFlightPaths", "True"));
            root.Add(new XElement("FindMountAutomatically", "True"));
            root.Add(new XElement("UseRandomMount", "True"));
            root.Add(new XElement("LootMobs", "True"));
            root.Add(new XElement("SkinMobs", "True"));
            root.Add(new XElement("NinjaSkin", "True"));
            root.Add(new XElement("LootChests", "True"));
            root.Add(new XElement("HarvestMinerals", "True"));
            root.Add(new XElement("HarvestHerbs", "True"));
            root.Add(new XElement("UseMount", "True"));
            root.Add(new XElement("PullDistance", "30"));
            root.Add(new XElement("LootRadius", "40"));
            root.Add(new XElement("LastUsedPath", PathHB + @"Default Profiles\Questing Profile Pack\Auto Loader - v2.xml"));
            root.Add(new XElement("RessAtSpiritHealers", "False"));

            /*
             *остальные элементы добавляем по аналогии
             */

            //сохраняем наш документ
            if (!Directory.Exists(PathHB + $@"Settings"))
            {
                Directory.CreateDirectory(PathHB + $@"Settings");
            }
            if (!Directory.Exists(PathHB + $@"Settings\{character.Realm}"))
            {
                Directory.CreateDirectory(PathHB + $@"Settings\{character.Realm}");
            }
            if (!Directory.Exists(PathHB + $@"Settings\{character.Realm}\{character.Nick}"))
            {
                Directory.CreateDirectory(PathHB + $@"Settings\{character.Realm}\{character.Nick}");
            }
            doc.Save(PathHB + $@"Settings\{character.Realm}\{character.Nick}\CharacterSettings.xml");
        }