Example #1
0
        static decimal Distance(Fiducial f1, Fiducial f2)
        {
            decimal x = f1.realX - f2.realX;
            decimal y = f1.realY - f2.realY;

            return(x * x + y * y);
        }
Example #2
0
        static decimal Distance(Placement p, Fiducial f)
        {
            decimal x = f.posX - p.posX;
            decimal y = f.posY - p.posY;

            return(x * x + y * y);
        }
Example #3
0
        static void updateBoard()
        {
            if (board == null || board.steps == null || board.steps.Count == 0 || board.fiducials == null || board.fiducials.Count == 0)
            {
                return;
            }
            if (state.lastStep <= 0)
            {
                state.lastStep = 0;
            }
            if (state.lastStep >= board.steps.Count - 1)
            {
                state.lastStep = board.steps.Count - 1;
            }
            if (state.lastFid <= 0)
            {
                state.lastFid = 0;
            }
            if (state.lastFid >= board.fiducials.Count - 1)
            {
                state.lastFid = board.fiducials.Count - 1;
            }

            Placement pl = board.steps[state.lastStep];

            Native.DrawText(820, 275, 1, 0, pl.reference + "  " + pl.posX + "  " + pl.posY + "  " + pl.angle + "            ");
            Fiducial f = board.fiducials[state.lastFid];

            Native.DrawText(820, 300, 1, 0, f.id + "  " + f.posX + "  " + f.posY + "  " + f.realX + "  " + f.realY + "            ");
        }
Example #4
0
        static void MoveToFid(int fi)
        {
            Fiducial f  = board.fiducials[fi];
            var      tf = boardPosToPnpPos(f.posX, f.posY);

            channel.MoveTo(x: tf.Item1, y: tf.Item2, s: settings.speed);
            updateState();
        }
Example #5
0
        static Tuple <decimal, decimal> CalcPartRelative()
        {
            Placement pl  = board.steps[state.lastStep];
            var       fds = (from f in board.fiducials select f).OrderBy((xf) => Distance(pl, xf)).ToList();

            if (fds.Count > 3)
            {
                fds.RemoveRange(3, fds.Count - 3);
            }
            if (fds.Count == 2)
            {
                if (fds[0].posX > fds[1].posX)
                {
                    Fiducial tmp = fds[0];
                    fds[0] = fds[1];
                    fds[1] = tmp;
                }
                Fiducial fe = new Fiducial();
                fe.posX  = fds[0].posX - (fds[1].posY - fds[0].posY);
                fe.posY  = fds[0].posY + (fds[1].posX - fds[0].posX);
                fe.realX = fds[0].realX + fds[1].realY - fds[0].realY;
                fe.realY = fds[0].realY + fds[1].realX - fds[0].realX;
                fds.Add(fe);
            }
            var      d1 = Distance(fds[0], fds[1]);
            var      d2 = Distance(fds[0], fds[2]);
            var      d3 = Distance(fds[2], fds[1]);
            Fiducial fc, fx, fy;

            if (d1 > d2)
            {
                if (d1 > d3)
                {
                    fx = fds[0];
                    fy = fds[1];
                    fc = fds[2];
                }
                else
                {
                    fx = fds[2];
                    fy = fds[1];
                    fc = fds[0];
                }
            }
            else
            {
                if (d2 > d3)
                {
                    fx = fds[0];
                    fy = fds[2];
                    fc = fds[1];
                }
                else
                {
                    fx = fds[2];
                    fy = fds[1];
                    fc = fds[0];
                }
            }
            if (Math.Abs(fy.posX - fc.posX) > Math.Abs(fx.posX - fc.posX))
            {
                Fiducial ftmp = fx;
                fx = fy;
                fy = ftmp;
            }
            decimal vx = fx.posX - fc.posX;
            decimal vy = fy.posY - fc.posY;
            decimal px = board.steps[state.lastStep].posX - fc.posX;
            decimal py = board.steps[state.lastStep].posY - fc.posY;
            decimal cx = px / vx;
            decimal cy = py / vy;
            decimal x  = fc.realX + cx * (fx.realX - fc.realX) + cy * (fy.realX - fc.realX);
            decimal y  = fc.realY + cx * (fx.realY - fc.realY) + cy * (fy.realY - fc.realY);

            Native.DrawText(820, 530, 1, 0, Decimal.Round(x - state.lastX, 2) + "  " + Decimal.Round(y - state.lastY, 2));
            return(new Tuple <decimal, decimal>(x, y));
        }
Example #6
0
        static void BoardCallback(long data)
        {
            if (board == null || board.steps == null || board.steps.Count == 0 || board.fiducials == null || board.fiducials.Count == 0)
            {
                return;
            }
            switch (data & 255)
            {
            case 1:
                state.lastStep--;
                if (state.lastStep <= 0)
                {
                    state.lastStep = 0;
                }
                break;

            case 2:
                state.lastStep++;
                if (state.lastStep >= board.steps.Count - 1)
                {
                    state.lastStep = board.steps.Count - 1;
                }
                break;

            case 3:
                Placement pl = board.steps[state.lastStep];
                var       tp = boardPosToPnpPos(pl.posX, pl.posY);
                channel.MoveTo(x: tp.Item1, y: tp.Item2, s: settings.speed);
                updateState();
                break;

            case 4:
                state.lastFid--;
                if (state.lastFid <= 0)
                {
                    state.lastFid = 0;
                }
                break;

            case 5:
                state.lastFid++;
                if (state.lastFid >= board.fiducials.Count - 1)
                {
                    state.lastFid = board.fiducials.Count - 1;
                }
                break;

            case 6:
                Run(() => MoveToFid(state.lastFid));
                break;

            case 7:
                Run(() => AlignFid(state.lastFid));
                break;

            case 8:
                var xy = CalcPartRelative();
                channel.MoveTo(x: xy.Item1, y: xy.Item2, s: settings.speed);
                updateState();
                break;

            case 9:
                Fiducial f  = board.fiducials[state.lastFid];
                var      tf = boardPosToPnpPos(f.posX, f.posY);
                settings.boardZeroX += state.lastX - tf.Item1;
                settings.boardZeroY += state.lastY - tf.Item2;
                break;

            case 10:
                Run(() => MoveToFidReal(state.lastFid));
                break;

            case 11:
                Native.Vec2 retval = new Native.Vec2();
                Native.findsymmetry(0, 50, 50, 100, 100, retval);
                Native.findsymmetry(1, 50, 50, 100, 100, retval);
                Native.save_screen("test.bmp");
                break;

            case 20:
                Run(AlignUpCam);
                break;

            case 21:
                Run(CorrectUpCam);
                break;
            }
            updateBoard();
        }