public void Death(XmlData dat, DbAccount acc, DbChar character, FameStats stats, string killer) { character.Dead = true; SaveCharacter(acc, character, acc.LockToken != null); bool firstBorn; var finalFame = stats.CalculateTotal(dat, character, new DbClassStats(acc), out firstBorn); var death = new DbDeath(acc, character.CharId); death.ObjectType = character.ObjectType; death.Level = character.Level; death.TotalFame = finalFame; death.Killer = killer; death.FirstBorn = firstBorn; death.DeathTime = DateTime.Now; death.Flush(); var idBuff = BitConverter.GetBytes(character.CharId); Sets.Remove(0, $"alive.{acc.AccountId}", idBuff); Lists.AddFirst(0, $"dead.{acc.AccountId}", idBuff); UpdateFame(acc, finalFame); var entry = new DbLegendEntry() { AccId = acc.AccountId, ChrId = character.CharId, TotalFame = finalFame }; DbLegend.Insert(this, death.DeathTime, entry); }
public void Death(XmlData dat, DbAccount acc, DbChar character, FameStats stats, string killer) { character.Dead = true; var classStats = new DbClassStats(acc); // calculate total fame given bonuses bool firstBorn; var finalFame = stats.CalculateTotal(dat, character, classStats, out firstBorn); // save character character.FinalFame = finalFame; SaveCharacter(acc, character, classStats, acc.LockToken != null); var death = new DbDeath(acc, character.CharId) { ObjectType = character.ObjectType, Level = character.Level, TotalFame = finalFame, Killer = killer, FirstBorn = firstBorn, DeathTime = DateTime.UtcNow }; death.FlushAsync(); var idBuff = BitConverter.GetBytes(character.CharId); _db.SetRemoveAsync( "alive." + acc.AccountId, idBuff, CommandFlags.FireAndForget); _db.ListLeftPushAsync( "dead." + acc.AccountId, idBuff, When.Always, CommandFlags.FireAndForget); UpdateFame(acc, finalFame); var guild = new DbGuild(acc); if (!guild.IsNull) { UpdateGuildFame(guild, finalFame); UpdatePlayerGuildFame(acc, finalFame); } if (!acc.Admin) { DbLegend.Insert(_db, acc.AccountId, character.CharId, finalFame); } }