void buttonClick(object sender, EventArgs e) { int sen=lst.IndexOf((sender as Button)); Form s=null; switch(sen) { case 0 :s=new Test();break; case 1 :s=new First();break; case 2 :s=new MCD();break; case 3 :s=new Tris();break; case 4 :s=new Game2048();break; case 5 :s=new Calcolatrice();break; case 6 :s=new Convertitore();break; case 7 :s=new Tiles();break; case 8 :s=new Scomposizione();break; case 9 :s=new Semplificazione();break; case 10:s=new Notazione();break; case 11:s=new Password();break; case 12:s=new Simon();break; case 13:s=new MemorySetting();break; case 14:s=new SwitchSetting();break; case 15:s=new SnakeSingle();break; case 16:s=new Sudoku();break; case 17:s=new Piano();break; case 18:s=new Anagrammi();break; case 19:s=new Galattron();break; case 20:s=new MineSweeper();break; case 21:s=new Squash();break; case 22:s=new Ruffini();break; case 23:s=new SpinTheCircle();break; case 24:s=new BlackJack();break; case 25:s=new Sette_e_Mezzo();break; case 26:s=new Ten();break; case 27:s=new Arkanoid();break; case 28:s=new Browser();break; case 29:s=new Forza4();break; case 30:s=new Game1010();break; case 31:s=new Tower();break; case 32:s=new Dama();break; }if(lst[sen].Text!="WIP") { s.Show();Hide(); } }
void buttonClick(object sender, EventArgs e) { int sen = lst.IndexOf((sender as Button)); Form s = null; switch (sen) { case 0: s = new Test(); break; case 1: s = new First(); break; case 2: s = new MCD(); break; case 3: s = new Tris(); break; case 4: s = new Game2048(); break; case 5: s = new Calcolatrice(); break; case 6: s = new Convertitore(); break; case 7: s = new Tiles(); break; case 8: s = new Scomposizione(); break; case 9: s = new Semplificazione(); break; case 10: s = new Notazione(); break; case 11: s = new Password(); break; case 12: s = new Simon(); break; case 13: s = new MemorySetting(); break; case 14: s = new SwitchSetting(); break; case 15: s = new SnakeSingle(); break; case 16: s = new Sudoku(); break; case 17: s = new Piano(); break; case 18: s = new Anagrammi(); break; case 19: s = new Galattron(); break; case 20: s = new MineSweeper(); break; case 21: s = new Squash(); break; case 22: s = new Ruffini(); break; case 23: s = new SpinTheCircle(); break; case 24: s = new BlackJack(); break; case 25: s = new Sette_e_Mezzo(); break; case 26: s = new Ten(); break; case 27: s = new Arkanoid(); break; case 28: s = new Browser(); break; case 29: s = new Forza4(); break; case 30: s = new Game1010(); break; case 31: s = new Tower(); break; case 32: s = new Dama(); break; } if (lst[sen].Text != "WIP") { s.Show(); Hide(); } }