/// <summary>
		
		// PRIVATE STATIC
		
		//--------------------------------------
		//  Methods
		//--------------------------------------	
		
		///<summary>
		///	Use this for initialization
		///</summary>
		public void Start () 
		{
			
			_yPosition_lerptarget 			= new LerpTarget (0, 0, Constants.PADDLE_Y_LERP_MINIMUM, Constants.PADDLE_Y_LERP_MAXIMUM, Constants.PADDLE_Y_LERP_ACCELERATION_DEFAULT);
			_animator = GetComponent <Animator>();
			_positionAtStart_vector3 = gameObject.transform.position;

			
		}
		// PRIVATE STATIC
		
		//--------------------------------------
		//  Methods
		//--------------------------------------	
		
		///<summary>
		///	Use this for initialization
		///</summary>
		public void Start () 
		{
			
			animation 						= GetComponentInChildren<Animation>();
			animationMonitor 				= GetComponentInChildren<AnimationMonitor>();
			_yPosition_lerptarget 			= new LerpTarget (0, 0, -5, 5, 0.5f);

			
		}