Example #1
0
        public void RemoveInvader(Invader invader)
        {
            invaders.Remove(invader);
            Destroy(invader);
            if (invaders.Count == 20)
            {
                speed    = speed * 1.6f;
                fireRate = fireRate / 2;
            }

            if (invaders.Count == 10)
            {
                speed    = speed * 1.6f;
                fireRate = fireRate / 2;
            }

            if (invaders.Count == 0)
            {
                gameController.CompleteLevel();
            }
        }
Example #2
0
        void FireMissile()
        {
            if (player == null)
            {
                return;
            }
            Invader closestInvader = null;

            if (invaders.Count == 0)
            {
                return;
            }

            if (Random.value < accurateBombChance)
            {
                var closestDistance = 99999.0;
                invaders.ForEach(invader =>
                {
                    var thisDistance = Mathf.Abs(invader.gameObject.transform.position.x - player.transform.position.x);
                    if (thisDistance < closestDistance)
                    {
                        closestInvader  = invader;
                        closestDistance = thisDistance;
                    }
                });
            }
            else
            {
                var index = Random.Range(0, Mathf.Max(0, invaders.Count - 1));
                closestInvader = invaders[index];
            }

            if (closestInvader != null)
            {
                closestInvader.GetComponent <WeaponController>().Fire();
            }
            nextFire = Time.time + fireRate;
        }