public override void LoadContent() { base.LoadContent(); HasCursor = true; if (World == null) { World = new World(new Vector2(0, 20)); } else { World.Clear(); } if (Camera == null) { Camera = new Camera2D(ScreenManager.GraphicsDevice); } else { Camera.ResetCamera(); } Map = new Map(this, World, ScreenManager); var config = new NetPeerConfiguration("xnaapp"); client = new NetClient(config); client.Start(); config = new NetPeerConfiguration("xnaapp"); config.AcceptIncomingConnections = true; config.EnableMessageType(NetIncomingMessageType.DiscoveryRequest); config.Port = port; server = new NetServer(config); server.Start(); IPHostEntry host = Dns.GetHostEntry(Dns.GetHostName()); foreach (IPAddress ip in host.AddressList) { if (ip.AddressFamily == AddressFamily.InterNetwork) { localIP = ip.ToString(); } } recipients = new List<NetConnection>(); // Loading may take a while... so prevent the game from "catching up" once we finished loading ScreenManager.Game.ResetElapsedTime(); Players = new Dictionary<string, Player>(); Factory = new MinionFactory(); }
public Minion(Side side, Vector2 position, MinionFactory factory) : base(side, "Minion") { _factory = factory; Position = position; }