//DECLEAR_TRANSITIONWITHDURATION(CCTransitionMoveInB);
 public static new CCTransitionMoveInB transitionWithDuration(float t, CCScene scene)
 {
     CCTransitionMoveInB pScene = new CCTransitionMoveInB();
     if (pScene != null && pScene.initWithDuration(t, scene))
     {
         return pScene;
     }
     pScene = null;
     return null;
 }
Example #2
0
        //DECLEAR_TRANSITIONWITHDURATION(CCTransitionMoveInB);
        public static new CCTransitionMoveInB transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionMoveInB pScene = new CCTransitionMoveInB();

            if (pScene != null && pScene.initWithDuration(t, scene))
            {
                return(pScene);
            }
            pScene = null;
            return(null);
        }
        public static new CCTransitionMoveInB transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionMoveInB cCTransitionMoveInB = new CCTransitionMoveInB();

            if (cCTransitionMoveInB != null && cCTransitionMoveInB.initWithDuration(t, scene))
            {
                return(cCTransitionMoveInB);
            }
            cCTransitionMoveInB = null;
            return(null);
        }