//public DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeDown) public static new CCTransitionFadeDown transitionWithDuration(float t, CCScene scene) { CCTransitionFadeDown pScene = new CCTransitionFadeDown(); if (pScene.initWithDuration(t, scene)) { return pScene; } return null; }
//public DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeDown) CCTransitionFadeDown transitionWithDuration(float t, CCScene scene) { CCTransitionFadeDown pScene = new CCTransitionFadeDown(); if (pScene != null && pScene.initWithDuration(t, scene)) { return pScene; } pScene = null; return null; }
public static new CCTransitionFadeDown transitionWithDuration(float t, CCScene scene) { CCTransitionFadeDown cCTransitionFadeDown = new CCTransitionFadeDown(); if (cCTransitionFadeDown.initWithDuration(t, scene)) { return(cCTransitionFadeDown); } return(null); }
//public DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeDown) public new static CCTransitionFadeDown transitionWithDuration(float t, CCScene scene) { CCTransitionFadeDown pScene = new CCTransitionFadeDown(); if (pScene.initWithDuration(t, scene)) { return(pScene); } return(null); }