//public  DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeDown)
        public static new CCTransitionFadeDown transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionFadeDown pScene = new CCTransitionFadeDown();
            if (pScene.initWithDuration(t, scene))
            {
                return pScene;
            }

            return null;
        }
 //public  DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeDown)
 CCTransitionFadeDown transitionWithDuration(float t, CCScene scene)
 {
     CCTransitionFadeDown pScene = new CCTransitionFadeDown();
     if (pScene != null && pScene.initWithDuration(t, scene))
     {
         return pScene;
     }
     pScene = null;
     return null;
 }
Example #3
0
        public static new CCTransitionFadeDown transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionFadeDown cCTransitionFadeDown = new CCTransitionFadeDown();

            if (cCTransitionFadeDown.initWithDuration(t, scene))
            {
                return(cCTransitionFadeDown);
            }
            return(null);
        }
Example #4
0
        //public  DECLEAR_TRANSITIONWITHDURATION(CCTransitionFadeDown)
        public new static CCTransitionFadeDown transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionFadeDown pScene = new CCTransitionFadeDown();

            if (pScene.initWithDuration(t, scene))
            {
                return(pScene);
            }

            return(null);
        }