/// <summary> /// returns whether or not a CCSpriteFrame is being displayed /// </summary> public bool isFrameDisplayed(CCSpriteFrame pFrame) { CCRect r = pFrame.Rect; return(r.Equals(m_obRect) && pFrame.Texture.Name == m_pobTexture.Name); }
public bool UpdateWithBatchNode(CCSpriteBatchNode batchnode, CCRect rect, bool rotated, CCRect capInsets) { byte opacity = m_cOpacity; CCColor3B color = m_tColor; // Release old sprites RemoveAllChildrenWithCleanup(true); if (scale9Image != batchnode) { scale9Image = batchnode; } scale9Image.RemoveAllChildrenWithCleanup(true); m_capInsets = capInsets; // If there is no given rect if (rect.Equals(CCRect.Zero)) { // Get the texture size as original CCSize textureSize = scale9Image.TextureAtlas.Texture.ContentSize; rect = new CCRect(0, 0, textureSize.Width, textureSize.Height); } // Set the given rect's size as original size m_spriteRect = rect; m_originalSize = rect.Size; m_preferredSize = m_originalSize; m_capInsetsInternal = capInsets; // Get the image edges float l = rect.Origin.X; float t = rect.Origin.Y; float h = rect.Size.Height; float w = rect.Size.Width; // If there is no specified center region if (m_capInsetsInternal.Equals(CCRect.Zero)) { // Apply the 3x3 grid format if (rotated) { m_capInsetsInternal = new CCRect(l + h / 3, t + w / 3, w / 3, h / 3); } else { m_capInsetsInternal = new CCRect(l + w / 3, t + h / 3, w / 3, h / 3); } } // // Set up the image // if (rotated) { // Sprite frame is rotated // Centre centre = new CCSprite(); centre.InitWithTexture(scale9Image.Texture, m_capInsetsInternal, true); scale9Image.AddChild(centre, 0, (int) Positions.pCentre); // Bottom bottom = new CCSprite(); bottom.InitWithTexture(scale9Image.Texture, new CCRect(l, m_capInsetsInternal.Origin.Y, m_capInsetsInternal.Size.Width, m_capInsetsInternal.Origin.X - l), rotated ); scale9Image.AddChild(bottom, 1, (int) Positions.pBottom); // Top top = new CCSprite(); top.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Height, m_capInsetsInternal.Origin.Y, m_capInsetsInternal.Size.Width, h - m_capInsetsInternal.Size.Height - (m_capInsetsInternal.Origin.X - l)), rotated ); scale9Image.AddChild(top, 1, (int) Positions.pTop); // Right right = new CCSprite(); right.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X, m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Width, w - (m_capInsetsInternal.Origin.Y - t) - m_capInsetsInternal.Size.Width, m_capInsetsInternal.Size.Height), rotated ); scale9Image.AddChild(right, 1, (int) Positions.pRight); // Left left = new CCSprite(); left.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X, t, m_capInsetsInternal.Origin.Y - t, m_capInsetsInternal.Size.Height), rotated ); scale9Image.AddChild(left, 1, (int) Positions.pLeft); // Top right topRight = new CCSprite(); topRight.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Height, m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Width, w - (m_capInsetsInternal.Origin.Y - t) - m_capInsetsInternal.Size.Width, h - m_capInsetsInternal.Size.Height - (m_capInsetsInternal.Origin.X - l)), rotated ); scale9Image.AddChild(topRight, 2, (int) Positions.pTopRight); // Top left topLeft = new CCSprite(); topLeft.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Height, t, m_capInsetsInternal.Origin.Y - t, h - m_capInsetsInternal.Size.Height - (m_capInsetsInternal.Origin.X - l)), rotated ); scale9Image.AddChild(topLeft, 2, (int) Positions.pTopLeft); // Bottom right bottomRight = new CCSprite(); bottomRight.InitWithTexture(scale9Image.Texture, new CCRect(l, m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Width, w - (m_capInsetsInternal.Origin.Y - t) - m_capInsetsInternal.Size.Width, m_capInsetsInternal.Origin.X - l), rotated ); scale9Image.AddChild(bottomRight, 2, (int) Positions.pBottomRight); // Bottom left bottomLeft = new CCSprite(); bottomLeft.InitWithTexture(scale9Image.Texture, new CCRect(l, t, m_capInsetsInternal.Origin.Y - t, m_capInsetsInternal.Origin.X - l), rotated ); scale9Image.AddChild(bottomLeft, 2, (int) Positions.pBottomLeft); } else { // Sprite frame is not rotated // Centre centre = new CCSprite(); centre.InitWithTexture(scale9Image.Texture, m_capInsetsInternal, rotated); scale9Image.AddChild(centre, 0, (int) Positions.pCentre); // Top top = new CCSprite(); top.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X, t, m_capInsetsInternal.Size.Width, m_capInsetsInternal.Origin.Y - t), rotated ); scale9Image.AddChild(top, 1, (int) Positions.pTop); // Bottom bottom = new CCSprite(); bottom.InitWithTexture(scale9Image.Texture, new CCRect(m_capInsetsInternal.Origin.X, m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Height, m_capInsetsInternal.Size.Width, h - (m_capInsetsInternal.Origin.Y - t + m_capInsetsInternal.Size.Height)), rotated); scale9Image.AddChild(bottom, 1, (int) Positions.pBottom); // Left left = new CCSprite(); left.InitWithTexture(scale9Image.Texture, new CCRect( l, m_capInsetsInternal.Origin.Y, m_capInsetsInternal.Origin.X - l, m_capInsetsInternal.Size.Height), rotated); scale9Image.AddChild(left, 1, (int) Positions.pLeft); // Right right = new CCSprite(); right.InitWithTexture(scale9Image.Texture, new CCRect( m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Width, m_capInsetsInternal.Origin.Y, w - (m_capInsetsInternal.Origin.X - l + m_capInsetsInternal.Size.Width), m_capInsetsInternal.Size.Height), rotated); scale9Image.AddChild(right, 1, (int) Positions.pRight); // Top left topLeft = new CCSprite(); topLeft.InitWithTexture(scale9Image.Texture, new CCRect( l, t, m_capInsetsInternal.Origin.X - l, m_capInsetsInternal.Origin.Y - t), rotated); scale9Image.AddChild(topLeft, 2, (int) Positions.pTopLeft); // Top right topRight = new CCSprite(); topRight.InitWithTexture(scale9Image.Texture, new CCRect( m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Width, t, w - (m_capInsetsInternal.Origin.X - l + m_capInsetsInternal.Size.Width), m_capInsetsInternal.Origin.Y - t), rotated); scale9Image.AddChild(topRight, 2, (int) Positions.pTopRight); // Bottom left bottomLeft = new CCSprite(); bottomLeft.InitWithTexture(scale9Image.Texture, new CCRect( l, m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Height, m_capInsetsInternal.Origin.X - l, h - (m_capInsetsInternal.Origin.Y - t + m_capInsetsInternal.Size.Height)), rotated); scale9Image.AddChild(bottomLeft, 2, (int) Positions.pBottomLeft); // Bottom right bottomRight = new CCSprite(); bottomRight.InitWithTexture(scale9Image.Texture, new CCRect( m_capInsetsInternal.Origin.X + m_capInsetsInternal.Size.Width, m_capInsetsInternal.Origin.Y + m_capInsetsInternal.Size.Height, w - (m_capInsetsInternal.Origin.X - l + m_capInsetsInternal.Size.Width), h - (m_capInsetsInternal.Origin.Y - t + m_capInsetsInternal.Size.Height)), rotated); scale9Image.AddChild(bottomRight, 2, (int) Positions.pBottomRight); } ContentSize = rect.Size; AddChild(scale9Image); if (m_bSpritesGenerated) { // Restore color and opacity Opacity = opacity; Color = color; } m_bSpritesGenerated = true; return true; }
private bool InitWithTarget(CCNode pFollowedNode, CCRect rect) { Debug.Assert(pFollowedNode != null); m_pobFollowedNode = pFollowedNode; if (rect.Equals(CCRect.Zero)) { m_bBoundarySet = false; } else { m_bBoundarySet = true; } m_bBoundaryFullyCovered = false; CCSize winSize = CCDirector.SharedDirector.WinSize; m_obFullScreenSize = new CCPoint(winSize.Width, winSize.Height); m_obHalfScreenSize = CCPointExtension.Multiply(m_obFullScreenSize, 0.5f); if (m_bBoundarySet) { m_fLeftBoundary = -((rect.Origin.X + rect.Size.Width) - m_obFullScreenSize.X); m_fRightBoundary = -rect.Origin.X; m_fTopBoundary = -rect.Origin.Y; m_fBottomBoundary = -((rect.Origin.Y + rect.Size.Height) - m_obFullScreenSize.Y); if (m_fRightBoundary < m_fLeftBoundary) { // screen width is larger than world's boundary width //set both in the middle of the world m_fRightBoundary = m_fLeftBoundary = (m_fLeftBoundary + m_fRightBoundary) / 2; } if (m_fTopBoundary < m_fBottomBoundary) { // screen width is larger than world's boundary width //set both in the middle of the world m_fTopBoundary = m_fBottomBoundary = (m_fTopBoundary + m_fBottomBoundary) / 2; } if ((m_fTopBoundary == m_fBottomBoundary) && (m_fLeftBoundary == m_fRightBoundary)) { m_bBoundaryFullyCovered = true; } } return true; }