Example #1
0
        /// <summary>
        /// Saves a project after editing.
        /// </summary>
        public void Save()
        {
            PBXDictionary result = new PBXDictionary();

            result.Add("archiveVersion", 1);
            result.Add("classes", new PBXDictionary());
            result.Add("objectVersion", 45);

            Consolidate();
            result.Add("objects", _objects);

            result.Add("rootObject", _rootObjectKey);

            Backup();

            // Parse result object directly into file
            PBXParser    parser   = new PBXParser();
            StreamWriter saveFile = File.CreateText(System.IO.Path.Combine(this.filePath, "project.pbxproj"));

            saveFile.Write(parser.Encode(result, false));
            saveFile.Close();
        }
Example #2
0
        public XCProject(string filePath) : this()
        {
            if (!System.IO.Directory.Exists(filePath))
            {
            #if SHOW_DEBUG
                UnityEngine.Debug.LogWarning("Path does not exists.");
            #endif
                return;
            }

            if (filePath.EndsWith(".xcodeproj"))
            {
//				UnityEngine.Debug.Log( "Opening project " + filePath );
                this.projectRootPath = Path.GetDirectoryName(filePath);
                this.filePath        = filePath;
            }
            else
            {
//				UnityEngine.Debug.Log( "Looking for xcodeproj files in " + filePath );
                string[] projects = System.IO.Directory.GetDirectories(filePath, "*.xcodeproj");
                if (projects.Length == 0)
                {
                #if SHOW_DEBUG
                    UnityEngine.Debug.LogWarning("Error: missing xcodeproj file");
                #endif
                    return;
                }

                this.projectRootPath = filePath;
                this.filePath        = projects[0];
            }

            // Convert to absolute
            this.projectRootPath = Path.GetFullPath(this.projectRootPath);

            projectFileInfo = new FileInfo(Path.Combine(this.filePath, "project.pbxproj"));
            StreamReader sr       = projectFileInfo.OpenText();
            string       contents = sr.ReadToEnd();
            sr.Close();

            PBXParser parser = new PBXParser();
            _datastore = parser.Decode(contents);
            if (_datastore == null)
            {
                throw new System.Exception("Project file not found at file path " + filePath);
            }

            if (!_datastore.ContainsKey("objects"))
            {
            #if SHOW_DEBUG
                UnityEngine.Debug.Log("Errore " + _datastore.Count);
            #endif
                return;
            }

            _objects = (PBXDictionary)_datastore["objects"];
            modified = false;

            _rootObjectKey = (string)_datastore["rootObject"];
            if (!string.IsNullOrEmpty(_rootObjectKey))
            {
//				_rootObject = (PBXDictionary)_objects[ _rootObjectKey ];
                _project = new PBXProject(_rootObjectKey, (PBXDictionary)_objects[_rootObjectKey]);
//				_rootGroup = (PBXDictionary)_objects[ (string)_rootObject[ "mainGroup" ] ];
                _rootGroup = new PBXGroup(_rootObjectKey, (PBXDictionary)_objects[_project.mainGroupID]);
            }
            else
            {
            #if SHOW_DEBUG
                UnityEngine.Debug.LogWarning("error: project has no root object");
            #endif
                _project   = null;
                _rootGroup = null;
            }
        }