public static void OnPostRender()
 {
                 #if (UNITY_4_5 || UNITY_4_6)
     javaInter.onPostRender(getScreenFbo());
                 #elif (UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3)
     Graphics.Blit(g_RenderTexture, (RenderTexture)null);
     javaInter.OnRenderImage(g_RenderTexture.GetNativeTexturePtr().ToInt32());
                 #else
     javaInter.onPostRender(g_screenfbo);
                 #endif
 }