private static void OnScriptsReloaded()
 {
     if (EditorPrefs.GetBool(GlobalSettings.Keys.buildOnScriptReload, false))
     {
         CMakeUtility.Configure();
         CMakeUtility.Build();
     }
 }
Example #2
0
 public void OnPreprocessBuild(BuildReport report)
 {
     if (EditorPrefs.GetBool(GlobalSettings.Keys.buildBeforePlayerCompilation, true))
     {
         CMakeUtility.Configure();
         CMakeUtility.Build();
         CMakeUtility.Install();
     }
 }
Example #3
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 public static void FullClean()
 {
     CMakeUtility.FullClean();
 }
Example #4
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 public static void Clean()
 {
     CMakeUtility.Clean();
 }
Example #5
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 public static void Install()
 {
     CMakeUtility.Install();
 }
Example #6
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 public static void Build()
 {
     CMakeUtility.Build();
 }
Example #7
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 public static void Configure()
 {
     CMakeUtility.Configure();
 }