Example #1
0
        public static SubProfile GetAppropriateSubProfile(HBProfile profile)
        {
            SubProfile sub = null;

            var myLevel = Manager.LocalPlayer.Level;

            foreach (var s in profile.SubProfile)
            {
                if (s.MinLevel <= myLevel && s.MaxLevel >= myLevel)
                {
                    sub = s;
                }
            }

            return(sub);
        }
Example #2
0
        private bool SetupProfile()
        {
            try
            {
                if (Profile == null)
                    return false;

                //SubProfile = ProfileHelper.GetAppropriateSubProfile(Profile);
                var myLevel = Manager.LocalPlayer.Level;
                foreach (var s in Profile.SubProfile)
                {
                    if (s.MinLevel <= myLevel && s.MaxLevel >= myLevel)
                        SubProfile = s;
                }

                // Profile doesnt contain anything for our level?
                if (SubProfile == null)
                    return false;

                if (Hotspots == null)
                    Hotspots = new List<Location>();
                Hotspots.Clear();

                for (int i = 0; i < SubProfile.GrindArea[0].Hotspots.Count(); i++)
                {
                    var hotspot = SubProfile.GrindArea[0].Hotspots[i];
                    Hotspots.Add(hotspot.Location);
                }

                //Print("Loaded subprofile {0} (Level range: {1}-{2}) with {3} hotspots", SubProfile.Name, SubProfile.MinLevel,
                //      SubProfile.MaxLevel, Hotspots.Count);

                var states = new List<State>
                                 {
                                     new GBReleaseCorpse(this),
                                     new GBCorpseRun(this),
                                     new GBRetrieveCorpse(this),
                                     new GBCombat(this),
                                     new GBGoto(this),
                                     new GBLoot(this),
                                     new GBPull(this),
                                     new GBPatrol(this)
                                 };

                FSM.LoadStates(states);

                //Print("Loaded {0} states", states.Count);
            }
            catch (Exception)
            {
                Print("This profile is a mess, fix it or get a new one!");
                return false;
            }
            return true;
        }