Example #1
0
 public void rewind()
 {
     mSec0       = mTempoTable.getSecFromClock(mClockStart);
     mSec1       = mTempoTable.getSecFromClock(mClockStart + mClockWidth);
     mFadeWidth  = (float)(mSec1 - mSec0) * 0.2f;
     mPhase      = 0;
     mStartRate  = mRate.getValue(0.0f, mStartRate);
     mStartDepth = mDepth.getValue(0.0f, mStartDepth);
     mAmplitude  = mStartDepth * 2.5f / 127.0f / 2.0f;                      // ビブラートの振幅。
     mPeriod     = VibratoPointIteratorBySec.getPeriodFromRate(mStartRate); //ビブラートの周期、秒
     mOmega      = (float)(2.0 * Math.PI / mPeriod);                        // 角速度(rad/sec)
     mSec        = mSec0;
     mIndex      = 0;
     mFirst      = true;
 }
Example #2
0
 public Double next()
 {
     if (mFirst)
     {
         mFirst = false;
         return(0.0);
     }
     else
     {
         mIndex++;
         if (mIndex < mClockWidth)
         {
             int    clock = mClockStart + mIndex;
             double t_sec = mTempoTable.getSecFromClock(clock);
             if (mSec0 <= t_sec && t_sec <= mSec0 + mFadeWidth)
             {
                 mAmplitude *= (t_sec - mSec0) / mFadeWidth;
             }
             if (mSec1 - mFadeWidth <= t_sec && t_sec <= mSec1)
             {
                 mAmplitude *= (mSec1 - t_sec) / mFadeWidth;
             }
             mPhase += mOmega * (t_sec - mSec);
             double ret = mAmplitude * Math.Sin(mPhase);
             float  v   = (float)(clock - mClockStart) / (float)mClockWidth;
             int    r   = mRate.getValue(v, mStartRate);
             int    d   = mDepth.getValue(v, mStartDepth);
             mAmplitude = d * 2.5f / 127.0f / 2.0f;
             mPeriod    = VibratoPointIteratorBySec.getPeriodFromRate(r);
             mOmega     = (float)(2.0 * Math.PI / mPeriod);
             mSec       = t_sec;
             return(ret);
         }
         else
         {
             return(0.0);
         }
     }
 }
        /// <summary>
        ///
        /// </summary>
        /// <param name="vsq"></param>
        /// <param name="track"></param>
        /// <param name="clock_start"></param>
        /// <param name="clock_end"></param>
        /// <returns></returns>
        protected override EventQueueSequence generateMidiEvent(VsqFileEx vsq, int track, int clock_start, int clock_end)
        {
            EventQueueSequence list = new EventQueueSequence();
            VsqTrack           t    = vsq.Track.get(track);

            addSingerEvents(list, t, clock_start, clock_end);

            // ノートon, off
            Vector <Point> pit_send = new Vector <Point>(); // PITが追加されたゲートタイム。音符先頭の分を重複して送信するのを回避するために必要。
            VsqBPList      pit      = t.getCurve("pit");
            VsqBPList      pbs      = t.getCurve("pbs");
            VsqBPList      dyn      = t.getCurve("dyn");
            VsqBPList      bre      = t.getCurve("bre");
            VsqBPList      cle      = t.getCurve("cle");
            VsqBPList      por      = t.getCurve("por");

            for (Iterator <VsqEvent> itr = t.getNoteEventIterator(); itr.hasNext();)
            {
                VsqEvent item           = itr.next();
                int      endclock       = item.Clock + item.ID.getLength();
                boolean  contains_start = clock_start <= item.Clock && item.Clock <= clock_end;
                boolean  contains_end   = clock_start <= endclock && endclock <= clock_end;
                if (contains_start || contains_end)
                {
                    if (contains_start)
                    {
                        #region contains_start
                        // noteonのゲートタイムが,範囲に入っている
                        // noteon MIDIイベントを作成

                        MidiEvent[] noteOnEvents = mDriver.createNoteOnEvent(item.ID.Note, item.ID.Dynamics, item.ID.LyricHandle.L0.Phrase);
                        if (noteOnEvents.Length > 0)
                        {
                            MidiEventQueue queue = list.get(item.Clock);

                            Vector <MidiEvent> add = Arrays.asList(noteOnEvents);
                            queue.noteon.addAll(add);
                            pit_send.add(new Point(item.Clock, item.Clock));
                        }

                        /* 音符頭で設定するパラメータ */
                        // Release
                        MidiEventQueue q = list.get(item.Clock);

                        String strRelease = VsqFileEx.getEventTag(item, VsqFileEx.TAG_VSQEVENT_AQUESTONE_RELEASE);
                        int    release    = 64;
                        try {
                            release = int.Parse(strRelease);
                        } catch (Exception ex) {
                            Logger.write(typeof(AquesToneWaveGenerator) + ".generateMidiEvent; ex=" + ex + "\n");
                            release = 64;
                        }
                        ParameterEvent pe = new ParameterEvent();
                        pe.index = mDriver.releaseParameterIndex;
                        pe.value = release / 127.0f;
                        q.param.add(pe);

                        // dyn
                        int            dynAtStart = dyn.getValue(item.Clock);
                        ParameterEvent peDyn      = new ParameterEvent();
                        peDyn.index = mDriver.volumeParameterIndex;
                        peDyn.value = (float)(dynAtStart - dyn.getMinimum()) / (float)(dyn.getMaximum() - dyn.getMinimum());
                        q.param.add(peDyn);

                        // bre
                        int            breAtStart = bre.getValue(item.Clock);
                        ParameterEvent peBre      = new ParameterEvent();
                        peBre.index = mDriver.haskyParameterIndex;
                        peBre.value = (float)(breAtStart - bre.getMinimum()) / (float)(bre.getMaximum() - bre.getMinimum());
                        q.param.add(peBre);

                        // cle
                        int            cleAtStart = cle.getValue(item.Clock);
                        ParameterEvent peCle      = new ParameterEvent();
                        peCle.index = mDriver.resonancParameterIndex;
                        peCle.value = (float)(cleAtStart - cle.getMinimum()) / (float)(cle.getMaximum() - cle.getMinimum());
                        q.param.add(peCle);

                        // por
                        int            porAtStart = por.getValue(item.Clock);
                        ParameterEvent pePor      = new ParameterEvent();
                        pePor.index = mDriver.portaTimeParameterIndex;
                        pePor.value = (float)(porAtStart - por.getMinimum()) / (float)(por.getMaximum() - por.getMinimum());
                        q.param.add(pePor);
                        #endregion
                    }

                    // ビブラート
                    // ビブラートが存在する場合、PBSは勝手に変更する。
                    if (item.ID.VibratoHandle == null)
                    {
                        if (contains_start)
                        {
                            // 音符頭のPIT, PBSを強制的に指定
                            int            notehead_pit = pit.getValue(item.Clock);
                            MidiEvent      pit0         = getPitMidiEvent(notehead_pit);
                            MidiEventQueue queue        = list.get(item.Clock);
                            queue.pit.clear();
                            queue.pit.add(pit0);
                            int            notehead_pbs = pbs.getValue(item.Clock);
                            ParameterEvent pe           = new ParameterEvent();
                            pe.index = mDriver.bendLblParameterIndex;
                            pe.value = notehead_pbs / 13.0f;
                            queue.param.add(pe);
                        }
                    }
                    else
                    {
                        int    delta_clock   = 5; //ピッチを取得するクロック間隔
                        int    tempo         = 120;
                        double sec_start_act = vsq.getSecFromClock(item.Clock);
                        double sec_end_act   = vsq.getSecFromClock(item.Clock + item.ID.getLength());
                        double delta_sec     = delta_clock / (8.0 * tempo); //ピッチを取得する時間間隔
                        float  pitmax        = 0.0f;
                        int    st            = item.Clock;
                        if (st < clock_start)
                        {
                            st = clock_start;
                        }
                        int end = item.Clock + item.ID.getLength();
                        if (clock_end < end)
                        {
                            end = clock_end;
                        }
                        pit_send.add(new Point(st, end));
                        // ビブラートが始まるまでのピッチを取得
                        double sec_vibstart = vsq.getSecFromClock(item.Clock + item.ID.VibratoDelay);
                        int    pit_count    = (int)((sec_vibstart - sec_start_act) / delta_sec);
                        TreeMap <Integer, Float> pit_change = new TreeMap <Integer, Float>();
                        for (int i = 0; i < pit_count; i++)
                        {
                            double gtime  = sec_start_act + delta_sec * i;
                            int    clock  = (int)vsq.getClockFromSec(gtime);
                            float  pvalue = (float)t.getPitchAt(clock);
                            pitmax = Math.Max(pitmax, Math.Abs(pvalue));
                            pit_change.put(clock, pvalue);
                        }
                        // ビブラート部分のピッチを取得
                        Vector <PointD>   ret  = new Vector <PointD>();
                        Iterator <PointD> itr2 = new VibratoPointIteratorBySec(
                            vsq,
                            item.ID.VibratoHandle.getRateBP(),
                            item.ID.VibratoHandle.getStartRate(),
                            item.ID.VibratoHandle.getDepthBP(),
                            item.ID.VibratoHandle.getStartDepth(),
                            item.Clock + item.ID.VibratoDelay,
                            item.ID.getLength() - item.ID.VibratoDelay,
                            (float)delta_sec);
                        for ( ; itr2.hasNext();)
                        {
                            PointD p      = itr2.next();
                            float  gtime  = (float)p.getX();
                            int    clock  = (int)vsq.getClockFromSec(gtime);
                            float  pvalue = (float)(t.getPitchAt(clock) + p.getY() * 100.0);
                            pitmax = Math.Max(pitmax, Math.Abs(pvalue));
                            pit_change.put(clock, pvalue);
                        }

                        // ピッチベンドの最大値を実現するのに必要なPBS
                        int required_pbs = (int)Math.Ceiling(pitmax / 100.0);
#if DEBUG
                        sout.println("AquesToneRenderingRunner#generateMidiEvent; required_pbs=" + required_pbs);
#endif
                        if (required_pbs > 13)
                        {
                            required_pbs = 13;
                        }
                        MidiEventQueue queue = list.get(item.Clock);
                        ParameterEvent pe    = new ParameterEvent();
                        pe.index = mDriver.bendLblParameterIndex;
                        pe.value = required_pbs / 13.0f;
                        queue.param.add(pe);

                        // PITを順次追加
                        for (Iterator <Integer> itr3 = pit_change.keySet().iterator(); itr3.hasNext();)
                        {
                            Integer clock = itr3.next();
                            if (clock_start <= clock && clock <= clock_end)
                            {
                                float          pvalue    = pit_change.get(clock);
                                int            pit_value = (int)(8192.0 / (double)required_pbs * pvalue / 100.0);
                                MidiEventQueue q         = list.get(clock);
                                MidiEvent      me        = getPitMidiEvent(pit_value);
                                q.pit.clear();
                                q.pit.add(me);
                            }
                            else if (clock_end < clock)
                            {
                                break;
                            }
                        }
                    }

                    //pit_send.add( pit_send_p );

                    // noteoff MIDIイベントを作成
                    if (contains_end)
                    {
                        MidiEvent noteoff = new MidiEvent();
                        noteoff.firstByte = 0x80;
                        noteoff.data      = new int[] { item.ID.Note, 0x40 }; // ここのvel
                        Vector <MidiEvent> a_noteoff = Arrays.asList(new MidiEvent[] { noteoff });
                        MidiEventQueue     q         = list.get(endclock);
                        q.noteoff.addAll(a_noteoff);
                        pit_send.add(new Point(endclock, endclock));     // PITの送信を抑制するために必要
                    }
                }

                if (clock_end < item.Clock)
                {
                    break;
                }
            }

            // pitch bend sensitivity
            // RPNで送信するのが上手くいかないので、parameterを直接いぢる
            if (pbs != null)
            {
                int keycount = pbs.size();
                for (int i = 0; i < keycount; i++)
                {
                    int clock = pbs.getKeyClock(i);
                    if (clock_start <= clock && clock <= clock_end)
                    {
                        int            value = pbs.getElementA(i);
                        ParameterEvent pbse  = new ParameterEvent();
                        pbse.index = mDriver.bendLblParameterIndex;
                        pbse.value = value / 13.0f;
                        MidiEventQueue queue = list.get(clock);
                        queue.param.add(pbse);
                    }
                    else if (clock_end < clock)
                    {
                        break;
                    }
                }
            }

            // pitch bend
            if (pit != null)
            {
                int keycount = pit.size();
                for (int i = 0; i < keycount; i++)
                {
                    int clock = pit.getKeyClock(i);
                    if (clock_start <= clock && clock <= clock_end)
                    {
                        boolean contains = false;
                        for (Iterator <Point> itr = pit_send.iterator(); itr.hasNext();)
                        {
                            Point p = itr.next();
                            if (p.x <= clock && clock <= p.y)
                            {
                                contains = true;
                                break;
                            }
                        }
                        if (contains)
                        {
                            continue;
                        }
                        int            value = pit.getElementA(i);
                        MidiEvent      pbs0  = getPitMidiEvent(value);
                        MidiEventQueue queue = list.get(clock);
                        queue.pit.clear();
                        queue.pit.add(pbs0);
                    }
                    else if (clock_end < clock)
                    {
                        break;
                    }
                }
            }

            appendParameterEvents(list, dyn, mDriver.volumeParameterIndex, clock_start, clock_end);
            appendParameterEvents(list, bre, mDriver.haskyParameterIndex, clock_start, clock_end);
            appendParameterEvents(list, cle, mDriver.resonancParameterIndex, clock_start, clock_end);
            appendParameterEvents(list, por, mDriver.portaTimeParameterIndex, clock_start, clock_end);

            return(list);
        }
        public void pictureResulting_Paint(Object sender, PaintEventArgs e)
        {
            // 背景を描画
            int raw_width  = pictureResulting.Width;
            int raw_height = pictureResulting.Height;

            System.Drawing.Graphics g = e.Graphics;
            g.FillRectangle(System.Drawing.Brushes.LightGray, 0, 0, raw_width, raw_height);

            // 選択中のハンドルを取得
            VibratoHandle handle = mSelected;

            if (handle == null)
            {
                return;
            }

            // 描画の準備
            LineGraphDrawer d = getDrawerResulting();

            d.setGraphics(g);

            // ビブラートのピッチベンドを取得するイテレータを取得
            int    width       = raw_width;
            int    vib_length  = 960;
            int    tempo       = 500000;
            double vib_seconds = tempo * 1e-6 / 480.0 * vib_length;
            // 480クロックは0.5秒
            VsqFileEx     vsq         = new VsqFileEx("Miku", 1, 4, 4, tempo);
            VibratoBPList list_rate   = handle.getRateBP();
            VibratoBPList list_depth  = handle.getDepthBP();
            int           start_rate  = handle.getStartRate();
            int           start_depth = handle.getStartDepth();

            if (list_rate == null)
            {
                list_rate = new VibratoBPList(new float[] { 0.0f }, new int[] { start_rate });
            }
            if (list_depth == null)
            {
                list_depth = new VibratoBPList(new float[] { 0.0f }, new int[] { start_depth });
            }
            // 解像度
            float resol = (float)(vib_seconds / width);

            if (resol <= 0.0f)
            {
                return;
            }
            VibratoPointIteratorBySec itr =
                new VibratoPointIteratorBySec(
                    vsq,
                    list_rate, start_rate,
                    list_depth, start_depth,
                    0, vib_length, resol);

            // 描画
            int height = raw_height - MARGIN * 2;

            d.clear();
            //g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
            int x = 0;
            int lastx = 0;
            int lasty = -10;
            int tx = 0, ty = 0;

            for (; itr.hasNext(); x++)
            {
                double pitch = itr.next().getY();
                int    y     = height - (int)((pitch + 1.25) / 2.5 * height) + MARGIN - 1;
                int    dx    = x - lastx; // xは単調増加
                int    dy    = Math.Abs(y - lasty);
                tx = x;
                ty = y;
                //if ( dx > MIN_DELTA || dy > MIN_DELTA ) {
                d.append(x, y);
                lastx = x;
                lasty = y;
                //}
            }
            d.append(tx, ty);
            d.flush();
        }