/// <summary>Initializes the struct with default values.</summary> public static ParticleRotationOptions Default() { ParticleRotationOptions value = new ParticleRotationOptions(); value.rotation = new FloatDistribution(0f); value.rotation3D = null; value.use3DRotation = false; return(value); }
private static extern void Internal_create(ParticleRotation managedInstance, ref ParticleRotationOptions desc);
private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleRotationOptions options);
private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleRotationOptions __output);
/// <summary>Creates a new particle rotation evolver.</summary> public ParticleRotation(ParticleRotationOptions desc) { Internal_create(this, ref desc); }