Example #1
0
 private static extern void Internal_blend2D(IntPtr thisPtr, ref Blend2DInfo info, ref Vector2 t);
Example #2
0
 /// <summary>
 /// Blend four animation clips between each other using bilinear interpolation. Unlike normal animations these animations
 /// are not advanced with the progress of time, and is instead expected the user manually changes the <paramref
 /// name="t"/> parameter.
 /// </summary>
 /// <param name="info">Information about the clips to blend.</param>
 /// <param name="t">
 /// Parameter that controls the blending, in range [(0, 0), (1, 1)]. t = (0, 0) means top left animation has full
 /// influence, t = (1, 0) means top right animation has full influence, t = (0, 1) means bottom left animation has full
 /// influence, t = (1, 1) means bottom right animation has full influence.
 /// </param>
 public void Blend2D(Blend2DInfo info, Vector2 t)
 {
     Internal_blend2D(mCachedPtr, ref info, ref t);
 }