static void MoveUp(Animat ani) { var t = ani.Target.Margin; Vector v = new Vector(t.Left + 15, t.Top + 150); ani.StartPosition = v; v.Y -= 100; ani.EndPosition = v; ani.Time = 1000; ani.Play(); }
static void MoveDownEX(Animat ani) { ani.OnPlayOver = MoveUpEX; var t = ani.Target.Margin; Vector v = new Vector(t.Left + 15, t.Top + 150); ani.StartPosition = v; v.Y += 100; ani.EndPosition = v; ani.Time = 1000; ani.Play(); }