public static void MoveToDurance3() { PC me = new PC(); AreaMap map = new AreaMap(me.Area); map.Initialize(); Pather p = me.GetSkillLevel(SkillType.Teleport) > 0 ? new Pather(map, new TeleportReducer(25)) : p = new Pather(map, new WalkingReducer(7, 13)); p.FindPathToWarp(me.Position, new int[] { 67, 68 }, me.Area); Pathing.Mover m = new Pathing.Mover(p); m.OnMoverCallBack += new botNET.Pathing.Mover.MoverCallBackHandler(m_OnMoverCallBack); m.Move(me.GetSkillLevel(SkillType.Teleport) > 0 ? Reduction.TeleportReduction : Reduction.WalkingReduction); Warp warp = new Warp(p.LastPresetUsed); Thread.Sleep(200); me.Interact(warp); Thread.Sleep(200); while (me.Area != (AreaLevel)102) { me.ClickMap(ClickType.LeftDown, false, warp); Thread.Sleep(100); me.ClickMap(ClickType.LeftUp, false, warp); Thread.Sleep(500); } return; }
public static void MoveToDurance2() { PC me = new PC(); AreaMap map = new AreaMap(me.Area); map.Initialize(); Pather p = new Pather(map, new WalkingReducer(5, 13)); p.FindPathToWaypoint(me.Position); Pathing.Mover m = new Pathing.Mover(p); m.Move(Reduction.WalkingReduction); GameObject waypoint = new GameObject(p.LastPresetUsed); Game.Print("About to click the WP"); me.Interact(waypoint); while (!Game.GetUIState(UIState.WaypointPanel)) { Thread.Sleep(50); } waypoint.Interact(AreaLevel.DuranceOfHateLevel2); while (me.Area != AreaLevel.DuranceOfHateLevel2) { Thread.Sleep(100); } //Thread.Sleep(50000); //init delay }
public static void MoveTomephisto() { PC me = new PC(); AreaMap map = new AreaMap(me.Area); map.Initialize(); Pather p = me.GetSkillLevel(SkillType.Teleport) > 0 ? new Pather(map, new TeleportReducer(25)) : p = new Pather(map, new WalkingReducer(7, 13)); p.FindPath(me.Position, new System.Drawing.Point(17564, 8069)); Pathing.Mover m = new Pathing.Mover(p); m.Move(me.GetSkillLevel(SkillType.Teleport) > 0 ? Reduction.TeleportReduction : Reduction.WalkingReduction); }