Example #1
0
        // returns true if bullet is removed
        bool Update(GameTime gameTime)
        {
            moveTowardsPrecise(target.CenterPoint, gameTime, false);

            if (Touches(target.CenterPoint))
            {
                target.TakeDamage(shooter.AttackDamage);
                RtsBullets.Remove(this);
                return(true);
            }

            return(false);
        }