private void btunload_pars(BehaviorTree bt) { if (bt.m_pars != null) { for (int i = 0; i < bt.m_pars.Count; i++) { Property property = bt.m_pars[i]; property.UnLoad(this); } } }
private void btunload_pars(BehaviorTree bt) { if (bt.m_pars != null) { for (int i = 0; i < bt.m_pars.get_Count(); i++) { Property property = bt.m_pars.get_Item(i); property.UnLoad(this); } } }