public void AddAgent(Agent pAgent) { int id = pAgent.GetId(); int priority = pAgent.GetPriority(); int num3 = -1; for (int i = 0; i < this.Agents.Count; i++) { HeapItem_t _t2 = this.Agents[i]; if (_t2.priority == priority) { num3 = i; break; } } if (num3 == -1) { HeapItem_t item = new HeapItem_t { agents = new DictionaryView <int, Agent>(), priority = priority }; item.agents[id] = pAgent; this.Agents.Add(item); } else { HeapItem_t _t3 = this.Agents[num3]; _t3.agents[id] = pAgent; } }
public void AddAgent(Agent pAgent) { int id = pAgent.GetId(); int priority = pAgent.GetPriority(); int num = -1; for (int i = 0; i < this.Agents.get_Count(); i++) { if (this.Agents.get_Item(i).priority == priority) { num = i; break; } } if (num == -1) { World.HeapItem_t heapItem_t = default(World.HeapItem_t); heapItem_t.agents = new DictionaryView <int, Agent>(); heapItem_t.priority = priority; heapItem_t.agents.set_Item(id, pAgent); this.Agents.Add(heapItem_t); } else { this.Agents.get_Item(num).agents.set_Item(id, pAgent); } }
public void RemoveAgent(Agent pAgent) { int id = pAgent.GetId(); int priority = pAgent.GetPriority(); int num3 = -1; for (int i = 0; i < this.Agents.Count; i++) { HeapItem_t _t = this.Agents[i]; if (_t.priority == priority) { num3 = i; break; } } if (num3 != -1) { HeapItem_t _t2 = this.Agents[num3]; if (_t2.agents.ContainsKey(id)) { HeapItem_t _t3 = this.Agents[num3]; _t3.agents.Remove(id); } } }
public void RemoveAgent(Agent pAgent) { //ASSERT_MAIN_THREAD(); int agentId = pAgent.GetId(); int priority = pAgent.GetPriority(); int itemIndex = this.Agents.FindIndex(delegate(HeapItem_t h) { return(h.priority == priority); }); if (itemIndex != -1) { if (this.Agents[itemIndex].agents.ContainsKey(agentId)) { this.Agents[itemIndex].agents.Remove(agentId); } } }
private void removeAgent_(Agent pAgent) { int agentId = pAgent.GetId(); int priority = pAgent.GetPriority(); int itemIndex = this.Agents.FindIndex(delegate(HeapItem_t h) { return(h.priority == priority); }); if (itemIndex != -1) { if (this.Agents[itemIndex].agents.ContainsKey(agentId)) { this.Agents[itemIndex].agents.Remove(agentId); } } }
public void RemoveAgent(Agent pAgent) { int id = pAgent.GetId(); int priority = pAgent.GetPriority(); int num = -1; for (int i = 0; i < this.Agents.get_Count(); i++) { if (this.Agents.get_Item(i).priority == priority) { num = i; break; } } if (num != -1 && this.Agents.get_Item(num).agents.ContainsKey(id)) { this.Agents.get_Item(num).agents.Remove(id); } }
public void AddAgent(Agent pAgent) { //ASSERT_MAIN_THREAD(); int agentId = pAgent.GetId(); int priority = pAgent.GetPriority(); int itemIndex = this.Agents.FindIndex(delegate(HeapItem_t h) { return(h.priority == priority); }); if (itemIndex == -1) { HeapItem_t pa = new HeapItem_t(); pa.agents = new Dictionary <int, Agent>(); pa.priority = priority; pa.agents[agentId] = pAgent; this.Agents.Add(pa); } else { this.Agents[itemIndex].agents[agentId] = pAgent; } }