private void button2_Click(object sender, EventArgs e) { Name f = new Name(); f.ShowDialog(); if (f.DialogResult == DialogResult.Cancel) return; if (f.DialogResult == DialogResult.OK) this.Visible = false; Human player1 = new Human(); Human player2 = new Human(); this.Visible = false; PrepareToGame prepare1 = new PrepareToGame(); prepare1.ShowDialog(); if (prepare1.DialogResult == DialogResult.OK) { player1 = prepare1.ReturnPlayer(); player1.name = f.ReturnName(); f = new Name(); f.ShowDialog(); if (f.DialogResult == DialogResult.Cancel) { this.Visible = true; return; } if (f.DialogResult == DialogResult.OK) this.Visible = false; PrepareToGame prepare2 = new PrepareToGame(); foreach (Button obj in prepare2.Controls) { if (obj.Name == "ButtonBack") { obj.Visible = false; break; } } prepare2.ShowDialog(); if (prepare2.DialogResult == DialogResult.OK) { player2 = prepare2.ReturnPlayer(); player2.name = f.ReturnName(); } else Application.Exit(); Game game = new Game(player1, player2); game.ShowDialog(); if (game.DialogResult == DialogResult.OK) { UpdateRecords(game.ReturnWinner(), player1, player2); this.Visible = true; } if (game.DialogResult == DialogResult.Cancel) Application.Exit(); } else this.Visible = true; }
private void button1_Click(object sender, EventArgs e) { Human player = new Human(); Bot bot = new Bot(); Name f = new Name(); f.ShowDialog(); if (f.DialogResult == DialogResult.Cancel) return; if (f.DialogResult == DialogResult.OK) this.Visible = false; bot.FillField(); this.Visible = false; PrepareToGame prepare = new PrepareToGame(); prepare.ShowDialog(); if (prepare.DialogResult == DialogResult.OK) { player = prepare.ReturnPlayer(); player.name = f.ReturnName(); Game game = new Game(player, bot); game.ShowDialog(); if (game.DialogResult == DialogResult.Cancel) Application.Exit(); if (game.DialogResult == DialogResult.OK) { UpdateRecords(game.ReturnWinner(), player, bot); } } this.Visible = true; }
public Game(Human player, Bot bot) { InitializeComponent(); pl1 = player; bt = bot; GameWithBot = true; }
public Game(Human player1, Human player2) { InitializeComponent(); //players = new Human[2]; //players[0] = pl1; //players[1] = pl2; pl1 = player1; pl2 = player2; pl = 0; GameWithFriend = true; }
public PrepareToGame() { InitializeComponent(); Player1 = new Human(); ButtonBack.Image = new Bitmap(battleships.Properties.Resources.back, ButtonBack.Width, ButtonBack.Height); RotateButton.Image = new Bitmap(battleships.Properties.Resources.turn, RotateButton.Width, RotateButton.Height); NextButton.Image = new Bitmap(battleships.Properties.Resources.next, NextButton.Width, NextButton.Height); this.MouseMove += Player1.Fleet_Move; this.MouseDown += Player1.Fleet_Down; this.MouseUp += Player1.Fleet_Up; }
private void GameWithFr(MouseEventArgs e, Human player1, Human player2) { if (e.X > 360 && e.X < 560 && e.Y > 60 && e.Y < 260) { Point p = new Point(); p.X = (e.X - 360) / 20; p.Y = (e.Y - 60) / 20; if (player2.IsHit(p.X, p.Y)) { player1.LastHit = new Point(p.X, p.Y); player1.MakeStep(p.X, p.Y, 2); player2.ownfield[p.X, p.Y] = 2; if (player2.IsDead(p.X, p.Y)) { player1.Kill(p.X, p.Y); player1.DeleteDeadShip(); if (player1.CheckWin()) { winner = player1; DialogResult result = MessageBox.Show("Поздравляем вы победили! Можете сыграть еще и подтвердить свое звание чемпиона :)", "Победа", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); if (result == DialogResult.OK) { this.DialogResult = System.Windows.Forms.DialogResult.OK; this.Hide(); return; } } else winner = player2; } } else { player1.MakeStep(p.X, p.Y, 3); player2.ownfield[p.X, p.Y] = 3; pl ^= 1; this.Visible = false; DialogResult result = MessageBox.Show("Игрок сделал ход. Ходит игрок " + player2.name, "Ход другого игрока", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); if (result == DialogResult.OK) { this.Visible = true; } } } }