Example #1
0
        /// <summary>
        ///     ''' Draws the current state of the game to the screen.
        ///     ''' </summary>
        ///     ''' <remarks>
        ///     ''' What is drawn depends upon the state of the game.
        ///     ''' </remarks>
        public static void DrawScreen()
        {
            UtilityFunctions.DrawBackground();

            switch (CurrentState)
            {
            case GameState.ViewingMainMenu: {
                MenuController.DrawMainMenu();
                break;
            }

            case GameState.ViewingGameMenu: {
                MenuController.DrawGameMenu();
                break;
            }

            case GameState.AlteringSettings: {
                MenuController.DrawSettings();
                break;
            }

            case GameState.Deploying: {
                DeploymentController.DrawDeployment();
                break;
            }

            case GameState.Discovering: {
                DiscoveryController.DrawDiscovery();
                break;
            }

            case GameState.EndingGame: {
                EndingGameController.DrawEndOfGame();
                break;
            }

            case GameState.ViewingHighScores: {
                HighScoreController.DrawHighScores();
                break;
            }
            }

            UtilityFunctions.DrawAnimations();
            UtilityFunctions.DrawMuteButton();

            SwinGame.RefreshScreen();
        }
Example #2
0
        /// <summary>
        ///     ''' Handles the user SwinGame.
        ///     ''' </summary>
        ///     ''' <remarks>
        ///     ''' Reads key and mouse input and converts these into
        ///     ''' actions for the game to perform. The actions
        ///     ''' performed depend upon the state of the game.
        ///     ''' </remarks>
        public static void HandleUserInput()
        {
            // Read incoming input events
            SwinGame.ProcessEvents();

            switch (CurrentState)
            {
            case GameState.ViewingMainMenu: {
                MenuController.HandleMainMenuInput();
                break;
            }

            case GameState.ViewingGameMenu: {
                MenuController.HandleGameMenuInput();
                break;
            }

            case GameState.AlteringSettings: {
                MenuController.HandleSetupMenuInput();
                break;
            }

            case GameState.Deploying: {
                DeploymentController.HandleDeploymentInput();
                break;
            }

            case GameState.Discovering: {
                DiscoveryController.HandleDiscoveryInput();
                break;
            }

            case GameState.EndingGame: {
                EndingGameController.HandleEndOfGameInput();
                break;
            }

            case GameState.ViewingHighScores: {
                HighScoreController.HandleHighScoreInput();
                break;
            }
            }

            UtilityFunctions.HandleMuteButton();
            UtilityFunctions.UpdateAnimations();
        }
Example #3
0
        // '' <summary>
        // '' Read the user's name for their highsSwinGame.
        // '' </summary>
        // '' <param name="value">the player's sSwinGame.</param>
        // '' <remarks>
        // '' This verifies if the score is a highsSwinGame.
        // '' </remarks>
        public static void ReadHighScore(int value)
        {
            const int ENTRY_TOP = 500;

            if ((_Scores.Count == 0))
            {
                HighScoreController.LoadScores();
            }

            // is it a high score
            if ((value > _Scores[(_Scores.Count - 1)].Value))
            {
                Score s = new Score();
                s.Value = value;
                GameController.AddNewState(GameState.ViewingHighScores);
                int x;
                x = (SCORES_LEFT + SwinGame.TextWidth(GameResources.GameFont("Courier"), "Name: "));
                SwinGame.StartReadingText(Color.White, NAME_WIDTH, GameResources.GameFont("Courier"), x, ENTRY_TOP);
                // Read the text from the user
                while (SwinGame.ReadingText())
                {
                    SwinGame.ProcessEvents();
                    UtilityFunctions.DrawBackground();
                    HighScoreController.DrawHighScores();
                    SwinGame.DrawText("Name: ", Color.White, GameResources.GameFont("Courier"), SCORES_LEFT, ENTRY_TOP);
                    SwinGame.RefreshScreen();
                }

                s.Name = SwinGame.TextReadAsASCII();
                if ((s.Name.Length < 3))
                {
                    s.Name = s.Name + new string(Convert.ToChar(" "), (3 - s.Name.Length));
                }

                _Scores.RemoveAt((_Scores.Count - 1));
                _Scores.Add(s);
                _Scores.Sort();
                GameController.EndCurrentState();
            }
        }
Example #4
0
        // '' <summary>
        // '' Draws the high scores to the screen.
        // '' </summary>
        public static void DrawHighScores()
        {
            const int SCORES_HEADING = 40;
            const int SCORES_TOP     = 80;
            const int SCORE_GAP      = 30;

            if ((_Scores.Count == 0))
            {
                HighScoreController.LoadScores();
            }

            SwinGame.DrawText("   High Scores   ", Color.White, GameResources.GameFont("Courier"), SCORES_LEFT, SCORES_HEADING);
            // For all of the scores
            int i;

            for (i = 0; (i
                         <= (_Scores.Count - 1)); i++)
            {
                Score s;
                s = _Scores[i];
                // for scores 1 - 9 use 01 - 09
                if ((i < 9))
                {
                    SwinGame.DrawText((" "
                                       + ((i + 1) + (":   "
                                                     + (s.Name + ("   " + s.Value))))), Color.White, GameResources.GameFont("Courier"), SCORES_LEFT, (SCORES_TOP
                                                                                                                                                      + (i * SCORE_GAP)));
                }
                else
                {
                    SwinGame.DrawText(((i + 1) + (":   "
                                                  + (s.Name + ("   " + s.Value)))), Color.White, GameResources.GameFont("Courier"), SCORES_LEFT, (SCORES_TOP
                                                                                                                                                  + (i * SCORE_GAP)));
                }
            }
        }