private void Deside_Click(object sender, RoutedEventArgs e) { if (FallGameMode.Text.Equals("通常モード")) { int min = int.Parse(MinSet.Text); int sec = int.Parse(SecSet.Text); time = (min * 60) + sec; if (BallSize.Text == "普通") { ballsize = 100; } else if (BallSize.Text == "大きい") { ballsize = 125; } else if (BallSize.Text == "小さい") { ballsize = 70; } else { ballsize = 100; } if (BallSpeed.Text == "普通") { ballspeed = 2; } else if (BallSpeed.Text == "速い") { ballspeed = 3; } else if (BallSpeed.Text == "遅い") { ballspeed = 1; } else { ballspeed = 2; } Application.Current.Properties["ballsize"] = ballsize; Application.Current.Properties["ballspeed"] = ballspeed; Application.Current.Properties["timeset"] = time; var nextPage = new FallGame(); NavigationService.Navigate(nextPage); } else if (FallGameMode.Text.Equals("練習モード")) { if (BallSize.Text == "普通") { ballsize = 100; } else if (BallSize.Text == "大きい") { ballsize = 125; } else if (BallSize.Text == "小さい") { ballsize = 70; } if (BallSpeed.Text == "普通") { ballspeed = 2; } else if (BallSpeed.Text == "速い") { ballspeed = 3; } else if (BallSpeed.Text == "遅い") { ballspeed = 1; } else { ballspeed = 2; } Application.Current.Properties["ballsize"] = ballsize; Application.Current.Properties["ballspeed"] = ballspeed; Application.Current.Properties["timeset"] = 0; var nextPage = new FallGame_Prac(); NavigationService.Navigate(nextPage); } }
private void Precmode_Click(object sender, EventArgs e) { var nextPage = new FallGame_Prac(); NavigationService.Navigate(nextPage); }