Example #1
0
        public void updateAudioElements(long currentFrame)
        {
            long         currentFrameNumber = currentFrame;
            AudioElement firstAudioElement  = peek();

            for (int j = 0; j < audioElementList.Count; j++)
            {
                AudioElement audioElement = audioElementList[j];
                if (audioElement.getFrameNumber() > currentFrameNumber)
                {
                    break;
                }
                if (audioElement != firstAudioElement)
                {
                    firstAudioElement.setName(audioElement.getName());
                    firstAudioElement.setFrameNumber(audioElement.getFrameNumber());
                    firstAudioElement.setId(audioElement.getId());

                    //EB : I need to copy the raw data buffer too
                    firstAudioElement.setRawData(audioElement.getRawData());
                    //BR : I need the sampleRate too
                    firstAudioElement.setSampleRate(audioElement.getSampleRate());
                    audioElementList.RemoveAt(j);
                    j--;
                }
            }
            // add as peek frame
            //firstAudioElement.setFrameNumber (currentFrameNumber);

            //audioElementList.Insert (0, firstAPFrame);
        }
Example #2
0
        public void addAudioElement(AudioElement audioElement)
        {
            Debug.Log("addAudioElement of framenumber: " + audioElement.getFrameNumber() + " " + audioElement.getName() + " " + audioElement.getId() + " " + audioElement.rawData.Length);
            int  audioElementListLenght        = audioElementList.Count;
            long frameNumberOfLastAudioElement = audioElementList[audioElementListLenght - 1].getFrameNumber();

            if (frameNumberOfLastAudioElement >= audioElement.getFrameNumber())
            {
                for (int i = audioElementListLenght - 1; i >= 0; i--)
                {
                    if (audioElement.getFrameNumber() > audioElementList[i].getFrameNumber())
                    {
                        audioElementList.Insert(i + 1, audioElement);
                        break;
                    }
                    else
                    {
                        audioElementList[i] = audioElement;
                        break;
                    }
                }
            }
            else
            {
                audioElementList.Add(audioElement);
            }
        }