public static HasRequiredIngredients ( Recipe recipe, Sim sim ) : bool | ||
recipe | Recipe | |
sim | Sim | |
return | bool |
public override bool Run() { Microwave_Have.Definition definition = base.InteractionDefinition as Microwave_Have.Definition; if (definition.ChosenRecipe.RecipeClassName == "MicrowaveOnlyMeal") { if (!AniRecipe.HasRequiredIngredients(definition.ChosenRecipe, Actor)) { return(false); } return(Microwave.CreateRecipeObjectAndPutInMicrowave(Actor, Target, definition.ChosenRecipe, null, null, Target, definition.Destination, definition.Quantity, definition.Repetition, false, 0)); } return(AniRecipe.ForcePushFridgeHave(Actor, Target, definition.ChosenRecipe, definition.Destination, definition.Quantity, definition.Repetition)); }
/*private new bool StartCookingProcessWithFoodTray(string menuText, string[] menuPath, Recipe.MealDestination destination, Recipe.MealQuantity quantity, Recipe.MealRepetition repetition) * { * List<Ingredient> ingredientsUsed = new List<Ingredient>(); * if (!Actor.IsNPC && !AniRecipe.UseUpIngredientsFrom(ChosenRecipe, Actor, ref ingredientsUsed, quantity, false)) * { * return false; * } * Actor.SkillManager.AddElement(SkillNames.Cooking); * FoodTray foodTray = (FoodTray)GlobalFunctions.CreateObject("FoodTray", Vector3.OutOfWorld, 0, Vector3.UnitZ); * foodTray.CookingProcess = new CookingProcess(ChosenRecipe, ingredientsUsed, Target, Target.LotCurrent, destination, quantity, repetition, menuText, menuPath, foodTray, Actor); * foodTray.CreateFoodProp(Slots.Hash("Slot_0"), foodTray.CookingProcess.Recipe.ModelsAndMaterials.GrillModel_FoodTray); * CookingProcess.MoveToNextStep(foodTray, Actor); * CookingProcess.MoveToNextStep(foodTray, Actor); * CookingProcess.MoveToNextStep(foodTray, Actor); * StateMachineClient stateMachineClient = StateMachineClient.Acquire(Actor.Proxy.ObjectId, "Grill"); * if (stateMachineClient == null) * { * return false; * } * stateMachineClient.AddInterest<TraitNames>(TraitNames.Clumsy); * stateMachineClient.SetActor("x", Actor); * stateMachineClient.SetActor("FoodTray", foodTray); * stateMachineClient.EnterState("x", "Enter - Hands Empty"); * stateMachineClient.RequestState("x", "Take Out Food Tray"); * stateMachineClient.RequestState("x", "Exit - Holding Food Tray"); * if (Actor.HasExitReason(ExitReason.Canceled)) * { * CarrySystem.EnterWhileHolding(Actor, foodTray); * Food.PutHeldObjectDownOnCounterTableOrFloor(Actor, SurfaceType.Normal); * return false; * } * CarrySystem.EnterWhileHolding(Actor, foodTray); * InteractionInstance instance = FoodTray_Prepare.Singleton.CreateInstance(foodTray, Actor, Actor.InheritedPriority(), base.Autonomous, true); * return Actor.InteractionQueue.PushAsContinuation(instance, true); * } * public override void Init(ref InteractionInstanceParameters parameters) * { * base.Init(ref parameters); * OverridedGrill_Have.Definition definition = base.InteractionDefinition as OverridedGrill_Have.Definition; * if (definition.ChosenRecipe == null) * { * ChosenRecipe = RandomUtil.GetRandomObjectFromList<Recipe>(new List<Recipe> * { * Recipe.NameToRecipeHash["HotDog"], * Recipe.NameToRecipeHash["Hamburger"], * Recipe.NameToRecipeHash["Cheesesteak"], * Recipe.NameToRecipeHash["GrilledSalmon"], * Recipe.NameToRecipeHash["TriTipSteak"] * }); * return; * } * ChosenRecipe = definition.ChosenRecipe; * } * public override bool OnLoadFixup() * { * return ChosenRecipe != null && ChosenRecipe.OnLoadFixup() && base.OnLoadFixup(); * }*/ public override bool Run() { Grill_Have.Definition definition = base.InteractionDefinition as Grill_Have.Definition; if (Target.LotCurrent.IsCommunityLot) { if (!AniRecipe.HasRequiredIngredients(ChosenRecipe, Actor)) { return(false); } return(StartCookingProcessWithFoodTray(null, null, definition.Destination, Recipe.MealQuantity.Group, definition.Repetition)); } return(AniRecipe.ForcePushFridgeHave(Actor, Target, ChosenRecipe, definition.Destination, Recipe.MealQuantity.Group, definition.Repetition)); }