void onDestory() { #if UNITY_ANDROID unRegisterMessageReceiver(this); #endif #if UNITY_IPHONE Debug.Log("iphone unRegisterMessageReceiver"); AllSdkPlatform.sdkUnRegisterMessageReceiver(this.gameObject.name); #endif }
void onDestory() { #if UNITY_ANDROID unRegisterMessageReceiver(this); #endif #if UNITY_IPHONE Debug.Log("iphone unRegisterMessageReceiver"); AllSdkPlatform.sdkUnRegisterMessageReceiver(this.gameObject.name); #endif }