Example #1
0
        public new static F2 A(F2 f)
        {
            F2 f2 = new F2();

            f2.h(f.h());
            f2.I(f.I());
            foreach (Y1 y in (IEnumerable)f.h())
            {
                int num = y.a();
                Y1  y2  = f2.h(num);
                foreach (Y1 y3 in (IEnumerable)f.h())
                {
                    int num2 = y3.a();
                    Y1  y4   = f2.I(num2);
                    d.a a    = f.A(num, num2);
                    if (a != null)
                    {
                        f2.A(a, y2.a(), y4.a(), true);
                    }
                }
                y2.A(null, false, false);
                foreach (Y1 y5 in (IEnumerable)f.h())
                {
                    int num3 = y5.a();
                    Y1  y6   = f2.I(num3);
                    y6.A(null, false, false);
                }
            }
            return(f2);
        }
Example #2
0
 public new static bool A(F2 f, F2 f2)
 {
     if (f.h() != f2.h())
     {
         return(false);
     }
     if (f.I() != f2.I())
     {
         return(false);
     }
     if (f.A() != f2.A())
     {
         return(false);
     }
     foreach (Y1 y in (IEnumerable)f2.h())
     {
         int num = y.a();
         f.h(num);
         foreach (Y1 y2 in (IEnumerable)f2.h())
         {
             int num2 = y2.a();
             f.I(num2);
             if (f.A(num, num2) != f2.A(num, num2))
             {
                 return(false);
             }
         }
     }
     return(true);
 }
Example #3
0
        public void A(F2 f, Graphics graphics)
        {
            this.A.q(graphics);
            if (this.A is global::b.b)
            {
                Point point  = this.A.d();
                int   height = this.A.l().Height;
                this.A = new Rectangle(point.X - height / 2, point.Y - height / 2, height, height);
            }
            else
            {
                this.A = this.A.l();
            }
            Point point2 = this.A.d();

            if (graphics != null)
            {
                foreach (D.A a in this.A.g())
                {
                    if (!string.IsNullOrEmpty(a.c()))
                    {
                        G2        g = a.d(f);
                        Rectangle b = a.d(graphics, g);
                        b.Width -= global::c.C.c.Width / 2;
                        this.A   = Rectangle.Union(this.A, b);
                    }
                }
            }
            this.A.Offset(-point2.X, -point2.Y);
        }
Example #4
0
        private void L(Graphics graphics, f2 f)
        {
            F2 f2 = this.L().A();

            D.C c  = f2.E(f.A.a(), f.a.a());
            F   f3 = new F(f2, c);

            this.L(graphics, f3);
        }
Example #5
0
 public F(F2 f, D.C c, G2 g, G2 g2)
 {
     if (g2.B(g))
     {
         throw new l1();
     }
     if (g2.a(g2))
     {
         throw new l1();
     }
     this.A = f;
     this.A = c;
     this.A = g;
     this.a = g2;
     this.A = f.B(c);
 }
Example #6
0
 public F(F2 f, D.C c, G2 g) : this(f, c, g2.a(g) ? g : G2.None, g2.B(g) ? g : G2.None)
 {
 }
Example #7
0
 public F(F2 f, D.C c) : this(f, c, G2.None, G2.None)
 {
 }
Example #8
0
 public A(H2 h, F2 f, F f2)
 {
     this.A = h;
     this.A = f;
     this.A = f2;
 }
Example #9
0
 public void a(int num)
 {
     this.A = num;
 }
Example #10
0
 public Y1(F2 f, E.a a, bool flag) : base(a)
 {
     this.A = f;
     this.A = flag;
 }
Example #11
0
        public new void A(f2 f, bool flag, bool flag2)
        {
            f2 f2 = null;
            f2 f3 = null;

            if (this.A)
            {
                int num = base.a();
                for (int i = 0; i < this.A.I(); i++)
                {
                    f2 f4 = this.A.a(num, i);
                    if (f4 != global::b.C <f2, Y1> .h())
                    {
                        if (f2 == null)
                        {
                            f2 = f4;
                            f3 = f4;
                        }
                        else
                        {
                            if (f4.A.Left < f2.A.Left)
                            {
                                f2 = f4;
                            }
                            if (f4.A.Right > f3.A.Right)
                            {
                                f3 = f4;
                            }
                        }
                    }
                }
            }
            else
            {
                int num2 = base.a();
                for (int j = 0; j < this.A.h(); j++)
                {
                    f2 f5 = this.A.a(j, num2);
                    if (f5 != global::b.C <f2, Y1> .h())
                    {
                        if (f2 == null)
                        {
                            f2 = f5;
                            f3 = f5;
                        }
                        else
                        {
                            if (f5.A.Top < f2.A.Top)
                            {
                                f2 = f5;
                            }
                            if (f5.A.Bottom > f3.A.Bottom)
                            {
                                f3 = f5;
                            }
                        }
                    }
                }
            }
            this.A = f2;
            this.a = f3;
        }
Example #12
0
        public void L(B1 b)
        {
            Graphics graphics = b.A();

            if (this.A() == null)
            {
                return;
            }
            graphics.SmoothingMode = SmoothingMode.AntiAlias;
            if (this.l() && !b.b())
            {
                this.L(graphics, this.G(b.C()));
            }
            List <d.a> list = new List <d.a>(this.L().A());
            F2         f    = this.L().A();

            if (graphics.ClipBounds.IntersectsWith(f.A().L()))
            {
                list.Add(f.A());
            }
            for (int i = 0; i < this.L().A().h(); i++)
            {
                Y1 y = f.h(i);
                if ((float)y.a() >= graphics.ClipBounds.Left)
                {
                    if ((float)y.A() > graphics.ClipBounds.Right)
                    {
                        break;
                    }
                    for (int j = 0; j < this.L().A().I(); j++)
                    {
                        Y1 y2 = f.I(j);
                        if ((float)y2.a() >= graphics.ClipBounds.Top)
                        {
                            if ((float)y2.A() > graphics.ClipBounds.Bottom)
                            {
                                break;
                            }
                            f2 f2 = f.a(i, j);
                            if (f2 != null && !graphics.ClipBounds.IntersectsWith(f2.A))
                            {
                                d.a a = f2.A;
                                if (a != f.A() && (!b.c() || this.L().A(a)))
                                {
                                    list.Add(f2.A);
                                }
                            }
                        }
                    }
                }
            }
            foreach (d.a current in list)
            {
                current.Y(b, false, true);
            }
            this.L().A(this, b);
            foreach (d.a current2 in list)
            {
                current2.Y(b, true, false);
            }
            if (this.L() is j)
            {
                graphics.Transform = this.A;
                j j2 = (j)this.L();
                j2.a(graphics);
                graphics.Transform = this.a;
            }
            if (global::a.F.B(this.L(), null))
            {
                this.L(graphics, this.L());
            }
            if (this.L() != null)
            {
                this.L().Y(b, true, true);
            }
        }
Example #13
0
        public H2(F2 f, Rectangle rectangle, bool flag)
        {
            if (flag && !f.A(rectangle, out rectangle))
            {
                return;
            }
            this.a = true;
            this.A = new F2();
            int num  = 2147483647;
            int num2 = -2147483648;
            int num3 = 2147483647;
            int num4 = -2147483648;

            for (int i = 0; i < rectangle.Height; i++)
            {
                for (int j = 0; j < rectangle.Width; j++)
                {
                    d.a a = f.A(j + rectangle.X, i + rectangle.Y);
                    if (a != null && !(a is global::b.b))
                    {
                        if (j < num)
                        {
                            num = j;
                        }
                        if (j > num2)
                        {
                            num2 = j;
                        }
                        if (i < num3)
                        {
                            num3 = i;
                        }
                        if (i > num4)
                        {
                            num4 = i;
                        }
                    }
                }
            }
            if (num == 2147483647)
            {
                return;
            }
            List <global::C.b> list       = new List <global::C.b>();
            List <global::b.c> list2      = new List <global::b.c>();
            Rectangle          rectangle2 = new Rectangle(num, num3, num2 - num + 1, num4 - num3 + 1);

            this.A.A();
            this.A.h(rectangle2.Width);
            this.A.I(rectangle2.Height);
            bool flag2 = false;

            for (int k = 0; k < rectangle2.Height; k++)
            {
                for (int l = 0; l < rectangle2.Width; l++)
                {
                    d.a a2 = f.A(l + rectangle.X + num, k + rectangle.Y + num3);
                    if (a2 != null && !(a2 is global::b.b))
                    {
                        this.A.A(a2, l, k);
                        if (!flag2)
                        {
                            this.A.A(a2);
                        }
                        this.A(a2, list, list2);
                    }
                }
            }
            this.A = list.ToArray();
            this.A = list2.ToArray();
            if (this.A.get_Count() > 0)
            {
                foreach (d.a current in (IEnumerable <d.a>) this.A)
                {
                    foreach (D.A a3 in current.d())
                    {
                        if (!this.A.Contains(a3) && this.A.Contains(a3.d(current)))
                        {
                            this.A.Add(a3);
                        }
                    }
                }
            }
        }