void GenerateGeometry(List <List <Vector3> > segments, GameObject container, IDictionary properties, string type) { string pname = OSMTools.GetProperty(properties, "name"); // Debug.Log( "Processing:" + pname); //List<Vector2> points = new List<Vector2>(); GameObject go = new GameObject("building"); go.transform.parent = container.transform; go.layer = LayerMask.NameToLayer("Buildings"); go.name = pname; //go.transform.position = segments[0][0]; go.transform.localPosition = Vector3.zero; //go.name = properties["kind"].ToString(); MassiveFeature f = go.AddComponent <MassiveFeature>(); f.SetProperties(properties); f.SetSegments(segments); f.SetType(type); //if height it not present assume 1 floor height = f.height == 0 ? 5 : f.height; CreateRoof(segments, go); CreateWalls(segments, go); MeshTools.MoveGameObjectToTerrain(TileBoundsMeters, this.transform.position, mc, go, Walls.GetComponent <MeshFilter>().sharedMesh); //create roof //MeshTools.FitMeshToTerrain(TileBoundsMeters, this.transform.position, mc, msh); //MeshTools.MoveMeshToTerrain(TileBoundsMeters, this.transform.position, mc, msh, f.height, go); }
public void GenerateWaterJSON(string data, GameObject Container, DVector3 PositionMeters) { mc = transform.parent.Find("terrain").GetComponent <MeshCollider>(); TileBoundsMeters = this.transform.parent.GetComponent <MassiveTile>().TileBoundsMeters; Container.layer = LayerMask.NameToLayer("Water"); sData = data; Data = (Dictionary <string, object>)MiniJSON.Json.Deserialize(sData); IList features = (IList)Data["features"]; foreach (IDictionary feature in features) { IDictionary geometry = (IDictionary)feature["geometry"]; string type = (string)geometry["type"]; IDictionary properties = (IDictionary)feature["properties"]; string kind = OSMTools.GetProperty(properties, "kind"); List <List <Vector3> > segments = new List <List <Vector3> >(); /* * if (type == "LineString") * { * List<DVector3> list = new List<DVector3>(); * foreach (IList piece in (IList)geometry["coordinates"]) * { * double dx = (double)piece[0]; * double dz = (double)piece[1]; * DVector3 v = MapFuncs.LatLonToMeters((float)dz, (float)dx); * v -= PositionMeters; * list.Add(v); * } * segments.Add(list); * } */ if (type == "MultiPolygon") { IList segs = (IList)geometry["coordinates"]; foreach (IList part in segs) { segments = OSMTools.CreateMultiPolygon(part, PositionMeters); GenerateGeometry(segments, Container, properties, type); } } if (type == "Polygon") { IList segs = (IList)geometry["coordinates"]; foreach (IList part in segs) { segments = OSMTools.CreatePolygon(part, PositionMeters.ToVector3()); GenerateGeometry(segments, Container, properties, type); } } //Debug.Log(segments); } }
public void SetProperties(IDictionary dproperties) { foreach (string s in dproperties.Keys) { if (dproperties[s] != null) { string val = dproperties[s].ToString(); properties += s + "=" + val + "\n"; } } featurename = OSMTools.GetProperty(dproperties, "name"); kind = OSMTools.GetProperty(dproperties, "kind"); kind_detail = OSMTools.GetProperty(dproperties, "kind_detail"); height = OSMTools.GetFloatProperty(dproperties, "height"); is_bridge = OSMTools.GetBoolProperty(dproperties, "is_bridge"); }
public void Generate(string sData, GameObject Container, DVector3 iPositionMeters) { mc = transform.parent.Find("terrain").GetComponent <MeshCollider>(); Container.layer = LayerMask.NameToLayer("Buildings"); TileBoundsMeters = this.transform.parent.GetComponent <MassiveTile>().TileBoundsMeters; PositionMeters = iPositionMeters; Data = (Dictionary <string, object>)MiniJSON.Json.Deserialize(sData); IList features = (IList)Data["features"]; foreach (IDictionary feature in features) { IDictionary geometry = (IDictionary)feature["geometry"]; string type = (string)geometry["type"]; IDictionary properties = (IDictionary)feature["properties"]; //string kind = OSMTools.GetProperty(properties, "kind"); if (type == "MultiPolygon") { IList segs = (IList)geometry["coordinates"]; foreach (IList segment in segs) { //segments = OSMTools.CreateMultiPolygon(geometry, PositionMeters); List <List <Vector3> > segments = new List <List <Vector3> >(); segments = OSMTools.CreateMultiPolygon(segment, PositionMeters); GenerateGeometry(segments, Container, properties, type); } } if (type == "Polygon") { IList segs = (IList)geometry["coordinates"]; foreach (IList segment in segs) { List <List <Vector3> > segments = new List <List <Vector3> >(); segments = OSMTools.CreatePolygon(segment, PositionMeters.ToVector3()); GenerateGeometry(segments, Container, properties, type); } } //Debug.Log(segments); } }
public void CreateRoads(string sData, DVector3 PositionMeters) { TileBoundsMeters = this.transform.parent.GetComponent <MassiveTile>().TileBoundsMeters; mc = transform.parent.Find("terrain").GetComponent <MeshCollider>(); Dictionary <string, object> Data = (Dictionary <string, object>)MiniJSON.Json.Deserialize(sData); List <List <Vector3> > segments = new List <List <Vector3> >(); IList features = (IList)Data["features"]; Roads.Clear(); foreach (IDictionary feature in features) { IDictionary geometry = (IDictionary)feature["geometry"]; IDictionary properties = (IDictionary)feature["properties"]; string geotype = (string)geometry["type"]; string name = OSMTools.GetProperty(properties, "name"); string kind = OSMTools.GetProperty(properties, "kind"); string kind_detail = OSMTools.GetProperty(properties, "kind_detail"); //Debug.Log("Processing:" + name); if (geotype == "LineString") { Road rs = new Road(name, this.gameObject, kind, kind_detail); MassiveFeature mf = rs.go.AddComponent <MassiveFeature>(); mf.SetProperties(properties); rs.is_bridge = mf.is_bridge; for (int i = 0; i < ((IList)geometry["coordinates"]).Count; i++) { IList piece = (IList)((IList)geometry["coordinates"])[i]; double dx = (double)piece[0]; double dz = (double)piece[1]; Vector3 v = MapTools.LatLonToMeters((float)dz, (float)dx).ToVector3(); v -= PositionMeters.ToVector3(); Node n = new Node(v, name); rs.nodes.Add(n); if (i == 0) { //rs.go.transform.position = v; rs.go.layer = LayerMask.NameToLayer("Roads"); } } Roads.Add(rs); } if (geotype == "MultiLineString") { GameObject go = new GameObject(); go.transform.parent = this.transform; MassiveFeature mf = go.AddComponent <MassiveFeature>(); mf.SetProperties(properties); for (int i = 0; i < ((IList)geometry["coordinates"]).Count; i++) { Road rs = new Road(name, go, kind, kind_detail); rs.is_bridge = mf.is_bridge; go.name = name; IList segment = (IList)((IList)geometry["coordinates"])[i]; for (int j = 0; j < segment.Count; j++) { IList piece = (IList)segment[j]; double dx = (double)piece[0]; double dz = (double)piece[1]; Vector3 v = MapTools.LatLonToMeters((float)dz, (float)dx).ToVector3(); v -= PositionMeters.ToVector3(); Node n = new Node(v, name); rs.nodes.Add(n); if ((i == 0) && (j == 0)) { //rs.go.transform.position = v; rs.go.layer = LayerMask.NameToLayer("Roads"); } } Roads.Add(rs); } } } //calculate intersections CalculateIntersections(); CreateRoadGeometry(); //VisualizeNodes(); }
public void Generate(string sData, DVector3 PositionMeters, string AssetPath) { mc = transform.parent.Find("terrain").GetComponent <MeshCollider>(); TileBoundsMeters = this.transform.parent.GetComponent <MassiveTile>().TileBoundsMeters; Data = (Dictionary <string, object>)MiniJSON.Json.Deserialize(sData); IList features = (IList)Data["features"]; foreach (IDictionary feature in features) { IDictionary geometry = (IDictionary)feature["geometry"]; string geotype = (string)geometry["type"]; IDictionary properties = (IDictionary)feature["properties"]; string kind = ""; string kinddetail = ""; string name = "_"; string id = ""; name = OSMTools.GetProperty(properties, "name"); kind = OSMTools.GetProperty(properties, "kind"); kinddetail = OSMTools.GetProperty(properties, "kind_detail"); id = OSMTools.GetProperty(properties, "id"); //if (name == "_") continue; if (!CanWeInclude(AllowKinds, kind)) { continue; } List <List <Vector3> > segments = new List <List <Vector3> >(); if (geotype == "LineString" && CanWeInclude(AllowShapes, "LineString")) { List <Vector3> list = new List <Vector3>(); foreach (IList piece in (IList)geometry["coordinates"]) { double dx = (double)piece[0]; double dz = (double)piece[1]; Vector3 v = MapTools.LatLonToMeters((float)dz, (float)dx).ToVector3(); v -= PositionMeters.ToVector3(); list.Add(v); } list = OSMTools.InsertPoints(list, InterpolateRoadMeters); segments.Add(list); } if (geotype == "MultiLineString" && CanWeInclude(AllowShapes, "MultiLineString")) { foreach (IList piecelist in (IList)geometry["coordinates"]) { List <Vector3> list = new List <Vector3>(); foreach (IList piece in (IList)piecelist) { double dx = (double)piece[0]; double dz = (double)piece[1]; Vector3 v = MapTools.LatLonToMeters((float)dz, (float)dx).ToVector3(); v -= PositionMeters.ToVector3(); list.Add(v); } list = OSMTools.InsertPoints(list, InterpolateRoadMeters); segments.Add(list); } } if (segments.Count > 0) { MeshData md = new MeshData(); Run(segments, md, GetWidthForKind(kind)); GameObject go = new GameObject(name); go.layer = LayerMask.NameToLayer("Roads"); MassiveFeature f = go.AddComponent <MassiveFeature>(); f.SetSegments(segments); f.SetProperties(properties); f.SetType(geotype); f.SetID(id); go.transform.parent = this.transform; go.transform.localPosition = Vector3.zero; // Create the mesh CreateGameObject(md, go, kind); //WriteAsset(go, AssetPath); } } #if UNITY_EDITOR AssetDatabase.SaveAssets(); #endif }