Example #1
0
        public static void AddGameLoopCallback(GameLoopHook p_hook, GameLoopCallback p_gameLoopCallback)
        {
            if (!GameSequencer.ContainsKey(p_hook))
            {
                GameSequencer[p_hook] = new List <GameLoopCallback>();
            }

            List <GameLoopCallback> p_involvedHookCallback = GameSequencer[p_hook];

            p_involvedHookCallback.Add(p_gameLoopCallback);
            p_involvedHookCallback.Sort((GameLoopCallback p1, GameLoopCallback p2) => { return(p1.GameLoopPriority.CompareTo(p2.GameLoopPriority)); });
        }
Example #2
0
 public static void RemoveGameLoopCallback(GameLoopHook p_hook, GameLoopCallback p_gameLoopCallback)
 {
     GameSequencer[p_hook].Remove(p_gameLoopCallback);
 }