Example #1
0
        private void buttonAddFlapjacks_Click(object sender, EventArgs e)
        {
            Flapjack food;

            if (radioButtonCrispy.Checked == true)
            {
                food = Flapjack.Crispy;
            }
            else if (radioButtonSoggy.Checked == true)
            {
                food = Flapjack.Soggy;
            }
            else if (radioButtonBrowned.Checked == true)
            {
                food = Flapjack.Browned;
            }
            else
            {
                food = Flapjack.Banana;
            }
            Lumberjack currentLumberjack = LumberjackQueue.Peek();

            currentLumberjack.TakeFlapjacks(food, (int)numericUpDownHowMany.Value);
            RedrawList();
        }
Example #2
0
 private void buttonNextLumber_Click(object sender, EventArgs e)
 {
     if (LumberjackQueue.Count > 0)
     {
         Lumberjack nextLumberjack = LumberjackQueue.Dequeue();
         nextLumberjack.EatFlapjacks();
         RedrawList();
     }
 }
Example #3
0
        private void RedrawList()
        {
            List <Lumberjack> AllLumberjackList = new List <Lumberjack>(LumberjackQueue);

            listBoxofLine.Items.Clear();
            foreach (Lumberjack lumber in AllLumberjackList)
            {
                listBoxofLine.Items.Add((AllLumberjackList.IndexOf(lumber) + 1) + "." + lumber.Name);
            }
            if (LumberjackQueue.Count == 0)
            {
                groupBox1.Enabled           = false;
                textBoxOfFlapjacksInfo.Text = "";
            }
            else
            {
                groupBox1.Enabled = true;
                Lumberjack currentLumberjack = LumberjackQueue.Peek();
                textBoxOfFlapjacksInfo.Text = currentLumberjack.Name + " has " + currentLumberjack.FlapjackCount
                                              + " flapjacks";
            }
        }