private void addFlapjacks_Click(object sender, EventArgs e) { Flapjack food; if (crispy.Checked) { food = Flapjack.Crispy; } else if (soggy.Checked) { food = Flapjack.Soggy; } else if (browned.Checked) { food = Flapjack.Browned; } else { food = Flapjack.Banana; } Lumberjack currentLumberjack = breakfastLine.Peek(); currentLumberjack.TakeFlapjacks(food, (int)howMany.Value); RedrawList(); }