void Init() { m_ViewMatr = Microsoft.DirectX.Matrix.LookAtLH(new Vector3(0, 0, 0), new Vector3(0, 0, -1), new Vector3(0, 1, 0)); R = R0; Trans = new S4Trans(Dim); }
void Init() { m_ViewMatr = SharpDX.Matrix.LookAtLH(new Vector3(0, 0, 0), new Vector3(0, 0, -1), new Vector3(0, 1, 0)); R = R0; Trans = new S4Trans(Dim); }