Example #1
0
 public void Draw(Camera camera)
 {
     Matrix[] transforms = new Matrix[model.Bones.Count];
     model.CopyAbsoluteBoneTransformsTo(transforms);
     foreach (ModelMesh mesh in model.Meshes)
     {
         foreach (BasicEffect be in mesh.Effects)
         {
             be.EnableDefaultLighting();
             be.Projection = camera.projection;
             be.View = camera.view;
             be.World = GetWorld() * mesh.ParentBone.Transform;
         }
         mesh.Draw();
     }
 }
Example #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            modelManager = new ModelManager(this);
            Components.Add(modelManager);

            camera = new Camera(this, new Vector3(0, 0, 300),
                Vector3.Zero, Vector3.Up);
            Components.Add(camera);

            modelManager.Enabled = false;
            modelManager.Visible = false;

            // Splash screen component
            splashScreen = new SplashScreen(this);
            Components.Add(splashScreen);

            splashScreen.SetData("Welcome to Space Defender!\n       Mohammed Aljobory"
                , currentGameState);

            base.Initialize();
        }