public ChapterHiermod() { this.InitializeComponent(); LoadFlowDocumentPageViewerWithXAMLFile(); tb = new _3DTools.Trackball(VP3D.Camera); tb.EventSource = VP3D; sky.Geometry = Sky.GenerateSky(); }
/// <summary> /// ////////////////////////////////////////// /// </summary> private void BuildSolid() { tr = new Trackball(); tr.EventSource = this.viewport;// src ev used in track.cs this.viewport.Camera.Transform = tr.Transform; }
private void Button_Click_2(object sender, RoutedEventArgs e) { tr = new Trackball(); tr.EventSource = this.viewport;// src ev used in track.cs this.viewport.Camera.Transform = tr.Transform; }
public Simple3DSceneInCode() { Title = "Simple 3D Scene in Code"; this.Width = 900; this.Height = 600; DockPanel dock = new DockPanel(); Content = dock; ScrollBar scroll = new ScrollBar(); scroll.Orientation = Orientation.Horizontal; scroll.Value = -2; scroll.Minimum = -2; scroll.Maximum = 2; scroll.ValueChanged += ScrollBarOnValueChanged; dock.Children.Add(scroll); DockPanel.SetDock(scroll, Dock.Bottom); Viewport3D viewport = new Viewport3D(); dock.Children.Add(viewport); MeshGeometry3D mesh = new MeshGeometry3D(); mesh.Positions.Add(new Point3D(0, 0, 0)); mesh.Positions.Add(new Point3D(0, 1, -1)); mesh.Positions.Add(new Point3D(0, 0, -2)); mesh.TriangleIndices = new Int32Collection { 0, 1, 2 }; DrawTor(new Point3D(0, 0, 0), 2, 1, 50, 25, Colors.LightGreen, ref viewport); GeometryModel3D geomod = new GeometryModel3D(); //geomod.Geometry = Pyramid(2.0, 2.0);//Konus(3.0, 1.0, 9); geomod.Material = new DiffuseMaterial(new LinearGradientBrush(Colors.DarkBlue, Colors.LightBlue, 90.0)); geomod.BackMaterial = new DiffuseMaterial(Brushes.Red); ModelVisual3D modvis = new ModelVisual3D(); //modvis.Content = geomod; viewport.Children.Add(modvis); modvis = new ModelVisual3D(); modvis.Content = new PointLight { Position = new Point3D(0.0, 10.0, 0.0), Color = Colors.White, ConstantAttenuation = 1.0, LinearAttenuation = 0.0, QuadraticAttenuation = 0.0 }; viewport.Children.Add(modvis); // Создаем камеру cam = new PerspectiveCamera(new Point3D(0, 0, 10), new Vector3D(0, 0, -1), new Vector3D(0, 1, 0), 45); viewport.Camera = cam; Trackball track = new Trackball(); track.EventSource = viewport; viewport.Camera.Transform = track.Transform; }