Example #1
0
        public override void Start()
        {
            p        = gameObject.GetComp <PhysicsBody>();
            collider = gameObject.GetComp <Physics.Collider>();

            Input.FixedMouse(true);
        }
Example #2
0
 private void addCollider(Physics.Collider c)
 {
     if (colliders == null)
     {
         colliders = new List <Physics.Collider>();
     }
     colliders.Add(c);
 }