Example #1
0
 public PhysicsBody(GameObject gameObject)
 {
     GameObject = gameObject;
     AffectedByGravity = true;
     LinearAcceleration = Vector2.Zero;
     Direction = PhysicsConstants.RightDirection;
 }
        public void TestRectangleColliderCreation()
        {
            GameObject gameObject = new GameObject(new Vector2(100, 100), "");
            gameObject.Size = new Vector2(50, 50);
            RectangleCollider collider = new RectangleCollider(gameObject);

            Rectangle expectedRectangle = new Rectangle(75, 75, 50, 50);
            Assert.AreEqual(expectedRectangle, collider.Bounds);
        }
        public void TestPointIntersection()
        {
            GameObject gameObject = new GameObject(new Vector2(100, 100), "");
            gameObject.Size = new Vector2(50, 50);
            RectangleCollider collider = new RectangleCollider(gameObject);

            Vector2 intersectionPoint = new Vector2(100, 100);
            Assert.IsTrue(collider.CheckIntersects(intersectionPoint));

            intersectionPoint = new Vector2(200, 200);
            Assert.IsFalse(collider.CheckIntersects(intersectionPoint));
        }
        public void TestRectangleColliderCollision()
        {
            GameObject gameObject = new GameObject(new Vector2(100, 100), "");
            gameObject.Size = new Vector2(50, 50);
            RectangleCollider collider = new RectangleCollider(gameObject);

            GameObject gameObject2 = new GameObject(new Vector2(150, 100), "");
            gameObject2.Size = new Vector2(60, 60);
            RectangleCollider collider2 = new RectangleCollider(gameObject2);

            GameObject gameObject3 = new GameObject(new Vector2(200, 100), "");
            gameObject3.Size = new Vector2(60, 60);
            RectangleCollider collider3 = new RectangleCollider(gameObject3);

            Assert.IsTrue(collider.CheckCollisionWith(collider2));
            Assert.IsFalse(collider.CheckCollisionWith(collider3));
            Assert.IsTrue(collider2.CheckCollisionWith(collider3));
        }
        public void TestRectangleIntersection()
        {
            GameObject gameObject = new GameObject(new Vector2(100, 100), "");
            gameObject.Size = new Vector2(50, 50);
            RectangleCollider collider = new RectangleCollider(gameObject);

            Rectangle intersectionRectangle = new Rectangle(0, 0, 100, 100);
            Assert.IsTrue(collider.CheckIntersects(intersectionRectangle));

            intersectionRectangle = new Rectangle(50, 50, 50, 50);
            Assert.IsTrue(collider.CheckIntersects(intersectionRectangle));

            intersectionRectangle = new Rectangle(0, 0, 10, 10);
            Assert.IsFalse(collider.CheckIntersects(intersectionRectangle));

            intersectionRectangle = new Rectangle(175, 100, 50, 50);
            Assert.IsFalse(collider.CheckIntersects(intersectionRectangle));
        }
        /// <summary>
        /// Adds a GameObject to the manager associated with this object.
        /// The object's parent will be set to this object.
        /// </summary>
        /// <param name="gameObjectToAdd"></param>
        /// <param name="load"></param>
        /// <param name="initialise"></param>
        public void AddObject(GameObject gameObjectToAdd, bool load = false, bool initialise = false)
        {
            gameObjectToAdd.SetParent(this);

            GameObjects.AddObject(gameObjectToAdd, load, initialise);
        }
Example #7
0
        /// <summary>
        /// A function used to indicate that a GameObject should check collisions with the BackgroundObjects and other GameObjects
        /// </summary>
        /// <param name="collisionObject"></param>
        protected void AddCollisionObject(GameObject collisionObject)
        {
            Debug.Assert(collisionObject.UsesCollider);
            DebugUtils.AssertNotNull(collisionObject.PhysicsBody);

            CollisionObjects.Add(collisionObject);
        }