void  AcceptCallBack(IAsyncResult ar)
        {
            Socket client = main_socket.EndAccept(ar);

            main_socket.BeginAccept(AcceptCallBack, null);
            AsyncObect obj = new AsyncObect(4096);

            obj.Working_socket = client;
            connectedClients.Add(client);
            TxtHistory.Text += string.Format("\n클라이언트(@{0})가 연결되;었습니다.", client.RemoteEndPoint);
            client.BeginReceive(obj.Buffer, 0, 4096, 0, DataReceived, obj);
        }
        void DataReceived(IAsyncResult ar)
        {
            AsyncObect obj = (AsyncObect)ar.AsyncState;

            int received = obj.Working_socket.EndReceive(ar);

            if (received <= 0)
            {
                obj.Working_socket.Close();
                return;
            }

            string text = Encoding.UTF8.GetString(obj.Buffer);

            string[] token = text.Split('\x01');
            string   ip    = token[0];
            string   msg   = token[1];

            TxtHistory.Text += string.Format("\n[받음]{0}: {1}", ip, msg);

            for (int i = connectedClients.Count - 1; i >= 0; i--)
            {
                Socket socket = connectedClients[i];
                if (socket != obj.Working_socket)
                {
                    try { socket.Send(obj.Buffer); }
                    catch {
                        try { socket.Dispose(); }
                        catch { }
                        connectedClients.RemoveAt(i);
                    }
                }
            }
            obj.ClearBuffer();
            obj.Working_socket.BeginReceive(obj.Buffer, 0, 4096, 0, DataReceived, obj);
        }