Example #1
0
File: 2048.cs Project: sSlOlZz/2048
        private static void PrintBoard(IBoard board, TileColorizer colorizer)
        {
            Console.Clear();
            Console.WriteLine("Used {0,4} steps, score {1,5}", board.StepsCount, board.Score);
            var arr       = board.To2DArray();
            int rowLength = arr.GetLength(0);
            int colLength = arr.GetLength(1);

            for (int i = 0; i < rowLength; i++)
            {
                for (int j = 0; j < colLength; j++)
                {
                    Console.ForegroundColor = colorizer.GetColorByValue(arr[i, j].Value);
                    Console.Write("{0,4} ", arr[i, j].Value);
                }
                Console.Write(Environment.NewLine + Environment.NewLine);
            }
            Console.ForegroundColor = ConsoleColor.Black;
            Console.WriteLine("Press q to exit, use arrow keys for game, ctrl+z to undo");
        }
Example #2
0
File: 2048.cs Project: knjz/2048
        private static void PrintBoard(IBoard board, TileColorizer colorizer)
        {
            Console.Clear();
            Console.WriteLine("Used {0,4} steps, score {1,5}", board.StepsCount, board.Score);
            var arr = board.To2DArray();
            int rowLength = arr.GetLength(0);
            int colLength = arr.GetLength(1);

            for (int i = 0; i < rowLength; i++)
            {
                for (int j = 0; j < colLength; j++)
                {
                    Console.ForegroundColor = colorizer.GetColorByValue(arr[i, j].Value);
                    Console.Write("{0,4} ", arr[i, j].Value);
                }
                Console.Write(Environment.NewLine + Environment.NewLine);
            }
            Console.ForegroundColor = ConsoleColor.Black;
            Console.WriteLine("Press q to exit, use arrow keys for game, ctrl+z to undo");
        }
Example #3
0
File: 2048.cs Project: knjz/2048
        static void Main(string[] args)
        {
            IGameEngine engine = GetGameEngine();
            IGameOptions options = new _2048Options();
            IStatefullBoard board = new Board();
            var colorizer = new TileColorizer();

            Console.BackgroundColor = ConsoleColor.White;
            PrintBoard(board, colorizer);

            IGame game2048 = new Game2048(engine, options, board);
            game2048.RepaintRequiredEvent += (o, e) => PrintBoard(e.Board, colorizer);
            game2048.Play();
            Console.WriteLine("Game over!");
            if (engine.IsAI() && board.StepsCount > options.MaxStepCount)
            {
                Console.WriteLine("Halt! {0} step limit reached!", options.MaxStepCount);
            }

            Console.ResetColor();
        }
Example #4
0
File: 2048.cs Project: sSlOlZz/2048
        static void Main(string[] args)
        {
            IGameEngine     engine    = GetGameEngine();
            IGameOptions    options   = new _2048Options();
            IStatefullBoard board     = new Board();
            var             colorizer = new TileColorizer();

            Console.BackgroundColor = ConsoleColor.White;
            PrintBoard(board, colorizer);

            IGame game2048 = new Game2048(engine, options, board);

            game2048.RepaintRequiredEvent += (o, e) => PrintBoard(e.Board, colorizer);
            game2048.Play();
            Console.WriteLine("Game over!");
            if (engine.IsAI() && board.StepsCount > options.MaxStepCount)
            {
                Console.WriteLine("Halt! {0} step limit reached!", options.MaxStepCount);
            }

            Console.ResetColor();
        }