static void Main(string[] args)
        {
            // First, we have to create a "class" that has methods we can "call" or "execute".
            MyMethodsClass methods = new MyMethodsClass();


            // Then we use the name we gave your "instance" of the class, and "call" what we need to use.
            methods.ThisIsAPublicMethod();
            NewLine(1);
            methods.ThisIsAnInternalMethod();
            NewLine(1);
            methods.ThisIsAPublicMethodThatCallsAPrivateMethod();
            NewLine(1);
            methods.ExtendMyClass();
        }
 /// <summary>
 /// We can even "extend" our own classes with this. This allows us to "add" code that
 ///     is needed, without changing the main class.  There are better ways of doing
 ///     this, however, if the Class we want to change was not created by us, this
 ///     may be the only way to give a class the functionality we want.  The "PlusFive"
 ///     is an example of this. We did not create the 'int', but we can "give" it more
 ///     methods that we can use.
 ///
 /// Thus, if we do something VERY OFTEN with a class that we did not make, we can
 ///     use this way to extend that.  It should ONLY be used when what we are needing
 ///     is used extensively.  We can always use other "patterns" to make our own class
 ///     that will do the same thing and it might be more effective.
 ///
 /// Notice that this is a public static class and the name is ExtensionMethods. We
 ///     can actually call it anything we want, but most people will call this class
 ///     extension methods, or {type}ExtensionMethods.
 ///
 ///         For example:: public static class MyMethodsClassExtensionMethods
 ///
 /// However, in many cases, regarless of what is being extended, we call it ExtensionMethods
 /// </summary>
 /// <param name="input"></param>
 public static void ExtendMyClass(this MyMethodsClass input)
 {
     Console.WriteLine("This is a message from the extension class on our object.");
     input.ThisIsAPublicMethodCalledFromTheExtensionClass();
 }