Example #1
0
        /// <summary>
        /// Update number of simulated marbles, 'Marbles' is requested to be equal to 'marbles'.
        /// </summary>
        void UpdateMarbles()
        {
            if (marbles < Marbles)
            {
                // Truncate the arrays.
                int remove = Marbles - marbles;
                MyMarbles.RemoveRange(marbles, remove);
                return;
            }

            // Extend the arrays.
            for (int i = Marbles; i < marbles; i++)
            {
                var radius = rnd.RandomFloat(0.4f, 1.0f);
                var color  = Color.FromArgb(rnd.RandomInteger(0, 100),
                                            rnd.RandomInteger(0, 255),
                                            rnd.RandomInteger(0, 255));
                var position = new Vector3(rnd.RandomFloat(-10.0f, 10.0f),
                                           rnd.RandomFloat(-10.0f, 10.0f),
                                           rnd.RandomFloat(-10.0f, 10.0f));
                var velocity = Speed * new Vector3(rnd.RandomFloat(-2.0f, 2.0f),
                                                   rnd.RandomFloat(-2.0f, 2.0f),
                                                   rnd.RandomFloat(-2.0f, 2.0f));


                var marble = new SphereObject(radius, color, position, velocity)
                {
                    bouncyness = initBouncy,
                    mass       = initMass
                };
                marble.Create();
                MyMarbles.Add(marble);
            }
        }
Example #2
0
        private void SpawnMeteor()
        {
            var radius = rnd.RandomFloat(0.9f, 1.0f) * meteorSizeMulti;

            var xRange = 10 - radius;
            var zRange = 10 - radius;
            var yRange = 10 - radius;


            var color          = Color.FromArgb(rnd.RandomInteger(200, 255), rnd.RandomInteger(0, 0), rnd.RandomInteger(0, 0));
            var xLocationStart = rnd.RandomFloat(-20.0f, 20.0f);
            var zLocationStart = rnd.RandomFloat(-20.0f, 20.0f);
            var yLocationStart = rnd.RandomFloat(30.0f, 60.0f);
            var position       = new Vector3(xLocationStart, yLocationStart, zLocationStart);
            var target         = new Vector3(rnd.RandomFloat(-xRange, xRange), -yRange, rnd.RandomFloat(-zRange, zRange));

            var velocity = (target - position) * 3;//Speed/100 * new Vector3(rnd.RandomFloat(-2.0f, -2.0f), rnd.RandomFloat(-2.0f, -2.0f), rnd.RandomFloat(-2.0f, -2.0f));
            var marble   = new SphereObject(radius, color, position, velocity)
            {
                mass       = initMeteorMass,
                bouncyness = initMeteorBouncy
            };

            marble.Type = SphereCurrentType.MeteorMarbleAtmosphere;
            marble.Create();
            MyMarbles.Add(marble);
        }