Example #1
0
        public virtual bool InitBuffInfo(SkillObj self, SkillObj srcObj, BattleReason reason, BuffInfo_New buffInfo, BuffConfig_New buffConfig, bool RefreshGUID = true)
        {
            var buffId = self.GetBuffID(buffConfig);

            self.SetBuffId(buffInfo, buffId);
            if (RefreshGUID)
            {
                var guid = BattleModule.BattleID;
                self.SetBuffGuid(buffInfo, guid);
            }
            self.SetBuffStateIndex(buffInfo, 0);
            if (srcObj != null)
            {
                if (srcObj.GetParentID() > 0)
                {
                    self.SetSrcID(buffInfo, srcObj.GetParentID());
                }
                else
                {
                    self.SetSrcID(buffInfo, srcObj.GetID());
                }
            }
            var startLogicStateName = self.GetLogicState(buffConfig, 0);
            var startLogicState     = BattleModule.GetBuffLogicState(startLogicStateName);

            if (startLogicState == null)
            {
                self.LogInfo("startLogicState == null BuffId:[{0}] startLogicStateName:[{1}]".F(buffId, startLogicStateName));
                return(false);
            }
            //init
            startLogicState.InitBuff(self, buffInfo, buffConfig, 0);
            startLogicState.InitState(self, buffInfo, buffConfig, 0);

            var targetSelectName = self.GetTargetSelect(buffConfig);

            if (targetSelectName != null)
            {
                var targetSelect = BattleModule.GetTargetSelect(targetSelectName);
                if (targetSelect == null)
                {
                    self.LogInfo("targetSelect == null buffId:[{0}] targetSelectName:[{1}]".F(buffId, targetSelectName));
                    return(false);
                }
                targetSelect.Init(self, buffInfo, buffConfig);
            }
            return(true);
        }
Example #2
0
        public virtual bool IsActionLimited(SkillObj self, ActionLimitType limit, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            if (!CommonCheck(self, buffInfo, buffConfig))
            {
                return(false);
            }
            var logicState = BattleModule.GetBuffLogicState(buffInfo, self);

            if (logicState == null)
            {
                return(false);
            }
            var ret = logicState.IsActionLimited(self, limit, buffInfo, buffConfig);

            return(ret);
        }
Example #3
0
        public virtual double DataFix(SkillObj self, PropertyType pType, double pValue, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            if (!CommonCheck(self, buffInfo, buffConfig))
            {
                return(pValue);
            }
            var logicState = BattleModule.GetBuffLogicState(buffInfo, self);

            if (logicState == null)
            {
                return(pValue);
            }
            if (logicState.NeedDataFix(self, pType, pValue, buffInfo, buffConfig))
            {
                pValue = OnDataFix(self, pType, pValue, buffInfo, buffConfig);
            }
            return(pValue);
        }
Example #4
0
        public virtual void Tick(SkillObj self, BuffInfo_New buffInfo, BuffConfig_New buffConfig)
        {
            if (!CommonCheck(self, buffInfo, buffConfig))
            {
                return;
            }
            var logicState = BattleModule.GetBuffLogicState(buffInfo, self);

            if (logicState == null)
            {
                return;
            }
            var ret = logicState.Tick(self, buffInfo, buffConfig);

            switch (ret)
            {
            case LogicStateTickRet.TimeFinish:
                BuffOnEnd(self, buffInfo, buffConfig);
                break;

            case LogicStateTickRet.NextState:
                int    index         = self.GetBuffStateIndex(buffInfo);
                string nextStateName = self.GetLogicState(buffConfig, ++index);
                if (nextStateName == null || nextStateName.Equals(""))
                {
                    BuffOnEnd(self, buffInfo, buffConfig);
                    return;
                }
                var nextLogicState = BattleModule.GetBuffLogicState(nextStateName);
                if (nextLogicState == null)
                {
                    self.LogInfo("startLogicState {0} not found".F(nextStateName));
                    return;
                }
                double fixTime = logicState.OnStateChanged(nextStateName, self, buffInfo, buffConfig);
                self.SetBuffStateIndex(buffInfo, index);
                nextLogicState.InitState(self, buffInfo, buffConfig, fixTime);
                self.NotifyBuffInfo(buffInfo, BattleInfoNotifyType.ChangeState_Buff, BattleNotifyTime.TickEnd);
                break;

            case LogicStateTickRet.OnEffect:
                //var srcObj = self.GetBuffSrcObj(buffInfo);
            {
                var targetSelectName = self.GetTargetSelect(buffConfig);
                var targetSelect     = BattleModule.GetTargetSelect(targetSelectName);
                if (targetSelect == null)
                {
                    self.LogInfo("targetSelect == null buffId:[{0}] targetSelectName:[{1}]".F(self.GetBuffID(buffInfo), targetSelectName));
                    return;
                }
                var targetTypeName = self.GetTargetType(buffConfig);
                var targetType     = BattleModule.GetTargetType(targetTypeName);
                if (targetType == null)
                {
                    self.LogInfo("targetSelect == null buffId:[{0}] targetType:[{1}]".F(self.GetBuffID(buffInfo), targetTypeName));
                    return;
                }
                var targets = BattleModule.GetTargets(self, targetSelect, targetType, buffInfo, buffConfig);
                foreach (var tar in targets)
                {
                    OnEffect(self, tar, buffInfo, buffConfig);
                }
            }
            break;
            }
        }