Example #1
0
 public void InitBaseClassInfo()
 {
     if (type.BaseType != typeof(object) && type.BaseType != typeof(UnityEngine.Object))
     {
         baseClassInfo = new ClassData(instance, type.BaseType, level + 1);
     }
 }
 public void RefreshValue(ClassData info)
 {
     classInfo = info;
 }
        public ObjectData(object value, Type type, string name, GetValueHandle getValueHandler, SetValueHandle setValueHandler, bool isInit, int index)
        {
            this.value           = value;
            this.type            = type;
            this.name            = name;
            this.getValueHandler = getValueHandler;
            this.setValueHandler = setValueHandler;
            level = index;

            originalValue = value;

            if (isInit)
            {
                Init();
            }

            //支持类型
            if (TypeTool.IsSupported(type))
            {
                return;
            }

            //定制化类型
            if (type.IsArray && type.GetArrayRank() == 1)
            {
                arrayData = new ArrayData(this.value, this.type, this.name, this.getValueHandler, this.setValueHandler);
                return;
            }
            if (TypeTool.IsList(type))
            {
                listData = new ListData(this.value, this.type, this.name, this.getValueHandler, this.setValueHandler);
                return;
            }

            //不进一步解析Unity自带类型
            if (type.Namespace != null && type.Namespace.Contains("UnityEngine"))
            {
                return;
            }

            if (type.IsArray)
            {
                //不解析非一维数组
            }
            else if (TypeTool.IsDictionary(type))
            {
                //不解析字典
            }
            else if (type == typeof(object))
            {
                //不解析object
            }
            else
            {
                //最多迭代10层
                if (level >= 10)
                {
                    return;
                }

                //Debug.LogError(name);
                //Debug.LogError(type.Name);
                classData = new ClassData(this.value, this.type, level + 1);
            }
        }