Example #1
0
 private void DestroChildAtIndex(EntityManager EntityManager, int index)
 {
     if (EntityManager.Exists(children[index]))
     {
         if (EntityManager.HasComponent <Childrens>(children[index]))
         {
             Childrens childrensChildren = EntityManager.GetComponentData <Childrens>(children[index]);
             childrensChildren.DestroyEntities(EntityManager);
         }
         if (EntityManager.HasComponent <RenderText>(children[index]))
         {
             RenderText text = EntityManager.GetComponentData <RenderText>(children[index]);
             text.DestroyLetters(EntityManager);
         }
         EntityManager.DestroyEntity(children[index]);
     }
 }
Example #2
0
 public void DestroyEntities(EntityManager EntityManager)
 {
     for (int i = 0; i < children.Length; i++)
     {
         if (EntityManager.Exists(children[i]))
         {
             if (EntityManager.HasComponent <Childrens>(children[i]))
             {
                 Childrens childrensChildren = EntityManager.GetComponentData <Childrens>(children[i]);
                 childrensChildren.DestroyEntities(EntityManager);
             }
             if (EntityManager.HasComponent <RenderText>(children[i]))
             {
                 RenderText text = EntityManager.GetComponentData <RenderText>(children[i]);
                 text.DestroyLetters(EntityManager);
             }
             EntityManager.DestroyEntity(children[i]);
         }
     }
     if (children.Length > 0)
     {
         children.Dispose();
     }
 }