/// <summary>
        /// Calls a function by its number
        /// </summary>
        /// <param name="functionNumber">
        /// The number of the function
        /// </param>
        /// <param name="self">
        /// The self.
        /// </param>
        /// <param name="caller">
        /// The caller.
        /// </param>
        /// <param name="target">
        /// The target.
        /// </param>
        /// <param name="arguments">
        /// The arguments.
        /// </param>
        /// <returns>
        /// </returns>
        public bool CallFunction(
            int functionNumber,
            INamedEntity self,
            INamedEntity caller,
            IInstancedEntity target,
            MessagePackObject[] arguments)
        {
            FunctionPrototype func = this.GetFunctionByNumber(functionNumber);

            if (func != null)
            {
                if (Program.DebugGameFunctions)
                {
                    LogUtil.Debug("Called " + func.GetType().Name + ": ");
                    LogUtil.Debug(FunctionArgumentList.List(arguments));
                }

                return(func.Execute(self, caller, target, arguments));
            }

            if (Program.DebugGameFunctions)
            {
                LogUtil.Debug("Function " + (FunctionType)functionNumber + "(" + functionNumber + ")" + " not found!");
                LogUtil.Debug(FunctionArgumentList.List(arguments));
            }

            return(false);
        }
        /// <summary>
        /// </summary>
        /// <returns>
        /// </returns>
        public bool ReadFunctions()
        {
            try
            {
                this.assembly = Assembly.GetExecutingAssembly();

                foreach (Type t in
                         this.assembly.GetTypes()
                         .Where(
                             x =>
                             x.IsClass && (x.Namespace == "ZoneEngine.Core.Functions.GameFunctions") &&
                             ((x.Name != "FunctionPrototype") && (x.Name != "FunctionCollection"))))
                {
                    {
                        FunctionPrototype temp = (FunctionPrototype)this.assembly.CreateInstance(t.FullName);
                        if (temp == null)
                        {
                            throw new NullReferenceException("Could not create function " + t.FullName);
                        }

                        this.functions.Add(temp.ReturnNumber(), temp);
                    }
                }
            }
            catch (MissingMethodException)
            {
                return(false);
            }
            catch (FileNotFoundException)
            {
                return(false);
            }
            catch (FileLoadException)
            {
                return(false);
            }

            return(true);
        }