Example #1
0
 /// <summary>
 /// Makes a new animated object.
 /// </summary>
 /// <param name="world"></param>
 /// <param name="position"></param>
 /// <param name="velocity"></param>
 /// <param name="size"></param>
 /// <param name="animations">All the animations of the object.</param>
 /// <param name="startAnimation">The name of the first animation to play of this object.</param>
 /// <param name="gravitable"></param>
 public GameObject(World world, Vector2 position, Vector2 velocity, Vector2 size, List<AnimationSet> animations, String startAnimation,
     bool gravitable, bool collidesWithTerrain, int health)
 {
     this.world = world;
     this.Position = position;
     this.Velocity = velocity;
     this.Size = size;
     this.gravitable = gravitable;
     this.Animations = animations;
     this.CurAnimation = GetAnimationByName(startAnimation);
     this.CollidesWithTerrain = collidesWithTerrain;
     this.Health = health;
 }
Example #2
0
 /// <summary>
 ///     Changes the animation being played. Doesn't do anything if called with the name of the currently
 ///     playing animation.
 /// </summary>
 /// <param name="name">The name of the new animation.</param>
 /// <exception cref="System.InvalidOperationException">Specified animation doesn't exist.</exception>
 protected virtual void ChangeAnimation(string name)
 {
     if (!CurAnimation.IsCalled(name))
     {
         AnimationSet newAnimation = GetAnimationByName(name);
         if (newAnimation == null)
             throw new InvalidOperationException("Specified animation doesn't exist.");
         newAnimation.Reset();
         newAnimation.Update();
         CurAnimation = newAnimation;
     }
 }