static QuakeManager() { Quake = new Quake(); Blast = new Blast(); for (var i = 0; i < Rumbles.Length; i++) Rumbles[i] = new Rumble(i); }
static QuakeManager() { Quake = new Quake(); Blast = new Blast(); for (var i = 0; i < Rumbles.Length; i++) { Rumbles[i] = new Rumble(i); } }